telumendil420 Posted November 17, 2003 Share Posted November 17, 2003 Does any one know how to make the models and skins i have downloaded into npc's?? Link to comment Share on other sites More sharing options...
idontlikegeorge Posted November 17, 2003 Share Posted November 17, 2003 Ok. Here is an NPC entry: cultist { playerModel cultist weapon WP_BLASTER altfire 1 FP_LEVITATION 3 FP_SPEED 2 FP_PUSH 2 FP_PULL 2 FP_GRIP 1 FP_LIGHTNING 1 FP_DRAIN 1 rank ltcomm reactions 1 aim 1 move 1 aggression 1 evasion 1 intelligence 1 hfov 120 vfov 120 playerTeam TEAM_ENEMY enemyTeam TEAM_PLAYER // race human class CLASS_REBORN snd cultist1 sndcombat cultist1 sndjedi cultist1 yawSpeed 60 walkSpeed 45 runSpeed 180 health 50 dismemberProbHead 0 dismemberProbArms 20 dismemberProbLegs 0 dismemberProbHands 30 dismemberProbWaist 0 } All you have to do, is make the playerModel line the name of the directory of the custom model. It will by default use the model_default skin. If you want it to be a red guy instead, add in the line: customSkin red, and it will use the model_red.skin file. You should then name the NPC something new, and package the .npc file in a pk3 under the directory ext_data/npcs/ and place the pk3 file in the base directory, and the new npc should be spawnable in-game using the npc spawn <npcname> console command. Link to comment Share on other sites More sharing options...
kmd Posted November 17, 2003 Share Posted November 17, 2003 ok can you exsplain that a bit better? Link to comment Share on other sites More sharing options...
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