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Enhanced Ideas: Rolling Distance Option


Marker0077

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Before I get into the idea, I would like to say that every option (& I do mean EVERY OPTION) that goes into basic & enhanced should have a CVar to put them back to standard settings.

 

Anyways, the idea is if you roll at a stand still then your rolling distance should be short like how it was with the first version of JK3 but if you run for a second or so & then roll, you roll farther like you would in JK2.

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Right on razor.

 

For those who find any changes to gameplay (irrespective of their worth) abhorent, the Basic distro is there for them.

 

...but with the Enhanced distro, we want to try and push the gameplay forward a bit. And putting in a cvar for every single added feature - like Razor said - will just cause a big old mess...

 

People won't know what the hell they are playing when they join any particular OJP Enhanced server without checking a plethra of server options.

 

...and I don't know about you, but the last thing I want to have to do if I'm just after a quick game is to have to search through servers trying to find settings which suit me. I'd rather know what to expect (within a reasonable degree) if i join a server running a particular mod...

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The rolling slide and distance from rolling off "cliffs".

 

I honestly don't know what a good solution to it would be. Because realistically you shouldn't be able to roll of the edge of a platform. Because it'd be impossible to land it right from certain heights. Any suggestions?

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The standard jump land (into rolling your refering too right?) is fine for me. In fact I'm happy with it. But if you roll right off a ledge you get a large distance (defying physics), and a good distance sliding when doing the stab at the end of the roll.

 

 

___

______________ *you land here* *here if stabbing*

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