<|FeaR|>Storm Posted November 20, 2003 Posted November 20, 2003 I'm building a new project but I cant seem to get teleportation working for ships. I'm flying an Xwing and come to close to the outerwall and BOOM I get destroyed, now the map is huge and big enough to fly in. But I like to have ships not fly into the walls or ceilings. How can I get it fixed????? Please this is the final part of this version of the map, can anyone tell me what im doing wrong? Storm
<|FeaR|>Storm Posted November 21, 2003 Author Posted November 21, 2003 Can remove this post coz its fixed!
WadeV1589 Posted November 21, 2003 Posted November 21, 2003 Another method is to use trigger_shipboundary which will force the ship to turn.
<|FeaR|>Storm Posted November 21, 2003 Author Posted November 21, 2003 I use 4 ships in my map and at some point the server crashes saying no more slots.. how do i fix this?
WadeV1589 Posted November 21, 2003 Posted November 21, 2003 Sorry to say I've never heard of that error...
ZH@o YuN Posted November 21, 2003 Posted November 21, 2003 Wade I found that trigger_shipboundary doesn't actually make the ship turn. It just makes them use a turbo...
WadeV1589 Posted November 22, 2003 Posted November 22, 2003 They do turn, if you set a sufficient travel time, they do boost but in the direction of where it points to an info_notnull or target_position.
Nanaki Posted November 22, 2003 Posted November 22, 2003 Originally posted by <|FeaR|>Storm Can remove this post coz its fixed! out of curiosity how did you do it? just put a normal triger_teleport?
Andur_Sunrider Posted November 28, 2003 Posted November 28, 2003 I wouldnt mind know how this is done either. I have tried just the plain trigger telleport theory but the ship its self will not telepot it just blows up.
WadeV1589 Posted November 28, 2003 Posted November 28, 2003 Did you make the trigger teleport large enough?
Andur_Sunrider Posted November 28, 2003 Posted November 28, 2003 Well I made it so it fits from one side to another but let me guess, the whole ship needs to be covered in it before it teleports right?
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