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Who turned out the lights!!!


Whitey

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Posted

Okay, I managed to fix all the holes in to "outter space" on my map, fixed my shader/texture probs only to find my lvl pitch black... And I got no idea how to fix this...

Posted

In the past the sky shaders gave off light, and in the inclosed ares where I do have lights, it is lit. But out side where the shaders should light it up, simply don't

Posted

I think that if you want your sky shader to give of light, it has to have something like: artus_light, with the _light bit, otherwise you'll just see the sky and there won't be any light.

Posted

if you want an default light value go to the worldspawn entity and put in a key, ambient with a value 200 is normal lighting level like, mid-afternoon like brightness. Or you can go a step higher and add in a sun to the map (kind of a HUGE spotlight that covers the whole map). Just create a light, target it at an info_null to make it a spotlight, and add a key, _sun with a value of 1 and you have a sun.

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