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Usurpo

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Posted

Where is the forcefield shader/texture located? I want to use it for my map, but I can't find it! [the one I am talking about is the one found in Shroom Duck's Death Star level, in the hanger with the falcon]

Posted

Yea, so am I. I looked under the Death Star textures from Shroom's map, and it wasn't there...ugh! Where is it? Its holding back production! LoL

Posted

that is all you want, well you can find them in the byss textures ;)

 

now as for making it transparent and passable.....that is a new problem as I have no idea.

Posted

Cover a brush in system/nodraw then texture only one side with the texture you want to be able to walk through. If you want both sides to be textured, the safest way is to make another brush out of system/nodraw and place it over the top of the first brush, this time texturing the opposite side.

 

It can happen though that this brush will become solid, the only true way to guarantee it won't become solid during compile is to make a shader for it.

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