Darth Windu Posted December 14, 2003 Share Posted December 14, 2003 Well, as i've said, i prefer my own model for unloading. But anyway, the problems with your example Vostok, are that- - the Medium Transport is too big to be a tactical transport - Medium transport would get hit far more frequently than a Gunship - the Gunship is more agile - the Gunship has strong armour, infantry weapons cannot penetrate Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted December 14, 2003 Share Posted December 14, 2003 I agree that gameplay must come first but we must take time to innovate too. If we stuck to the same old same old all the time, we stop going forward and we stay behind. SWGB had a major problem where a lot of people claimed it didn't do anything new, it was the same old RTS as everyone knew and the only real reason people would buy it was for the Star wars name. If we go down the same road, people will also say this. It's same thing as other games, it didn't do anything new. However, landing to unload is one thing but different unload times is another. I think they should just land and unload, that's it that's all. No single line unload or different unload times. That's a bit too much. Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted December 15, 2003 Share Posted December 15, 2003 I love how you guys are saying that we have to innovate, and not do as other games have done, and then, in the same thought, go around stealing things blatantly from other games. A Republic Gunship is a relatively fast transport, with a small capacity, with low armour and hit points and no shields. A Rebel Medium Transport on the other hand is slower, but has greater capacity, strong armour, average hit points and is shielded. If they both take equal time to drop their cargo, surly the Gunship is disadvantaged? Thats where the magic of balance comes in. You see, games aren't equalized by adding realism gimmicks and limits, if that were so, then the game would suck. The gunship will probably be cheaper, or faster to make, or take less pop, or *gasp* have an attack (but now we're going down a road we've been through many times). No stupid "gunship pops everyone out at once" complications and limitations needed. That was so moving, i had tears running down my cheeks near the end... I'm glad you can get so emotional over posts on a gaming forum Sith, you cannot claim to represent the online community any more than i can claim to speak for every Australian. There are only like 300 people in the online community (less if you count scenerio players as half a person), while like 100 million people in Australia. Also, there is a general consensus in the gaming community over balancing mechanics and prevalence, and also on what things are/anre't balanced (to a certain extent), so I think that I can represent the multiplayer community much better than you can Australia. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted December 15, 2003 Share Posted December 15, 2003 And is SWGB really a unique RTS or a very well made mod of AoK? Is a landing transport a rip-off of any kind? Oh god that trooper uses a gun, let's try to innovate and give him a wooden stick because all the other games are using guns for troopers... There's a difference in stealing and simply getting an idea from another game. If so then all games should be banned and considered rip-offs because they steal stuff from another. Oh god, this FPS also uses guns, oh god this car game also uses car... If one game has landing transport can it really be considered stealing if another game has them too? Link to comment Share on other sites More sharing options...
Admiral Vostok Posted December 15, 2003 Share Posted December 15, 2003 Firstly, let me just clear up that Australia only just hit the 20 million mark the other day. But it's an acceptable mistake considering you were educated in the USA, Sith . Now: The Medium Transport is too big to be a tactical transportExactly! That is why it will have a slow unload time to discourage it's use as a tactical transport. the Gunship has strong armour, infantry weapons cannot penetrateStrong armour? Just because infantry weapons can't penetrate it doesn't make it strong. It only took a couple of shots from a Geonosian Fighter to kill one. And comparing it to the Medium Transport, as I was doing, it does not have strong armour at all. Windu's other points agree with what I said so I'm not sure why he noted them as counting against me. But, since there is overwhelming opposition I am willing to concede my point. I think different unload times is a great way to add more uniqueness while at the same time becoming even more faithful to the movies this game is meant to emulate, while at the same time not screwing up balance. You said it yourself, Sith, that balance is found through cost and build time. I've always believed the same and as such believed anything can be balanced into the game this way. But if everyone thinks otherwise I'll give up. Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted December 15, 2003 Share Posted December 15, 2003 I am glad we all agree *group hug* About the Australia thing, I was certain that it was lower than that, but I didnt want to insult the many Aussies on these boards. Oh, and build time means the time taken to construct a unit, not the time it takes to do stuff Link to comment Share on other sites More sharing options...
Admiral Vostok Posted December 15, 2003 Share Posted December 15, 2003 Yeah I know that's what build time means. I think most things that aren't rediculously over or under powered can be adequately balanced through build time and cost, and surely different unloading times falls into this category. Note I'm not still pushing for acceptance of my idea, I can leave it behind, but instead I pose a new question: can differences between units (such as unload time) be balanced through build time and cost? Link to comment Share on other sites More sharing options...
Darth Windu Posted December 15, 2003 Share Posted December 15, 2003 Well, i would think that instead of being balanced against build time and cost, unloading time would be balanced against armour and firepower, which in turn would be balanced against cost and build time. Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted December 16, 2003 Share Posted December 16, 2003 Depends on the differences. It is better that the differences are a plus not a minus (i.e. some unit is really expensive/weak, but can do something really cool vs something cheap and strong but has some frustrating limitations). If we are talknig about positive differences, then I could see it happening, or even certain negative differences. The key is whether people will pay whatever the price/weakness for the uniqueness, or, conversely, are the limitations low enough that people wouldnt mind the cheaper unit. For example, in AoM, Medusas are some of the most expensive units in the game, have low stats, but people build them because they can insta kill units. An example of a negative difference that works would be the minimum range of assualt mechs. Link to comment Share on other sites More sharing options...
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