Vile Posted December 4, 2003 Share Posted December 4, 2003 in the Stages (Blending) tab what am I supposed to put for the file link? I tried just adding it from on my C:\ drive but than it becomes file not found ingame after it is in the .pk3 the texture is in the .pk3 but what I put in the line that links to that file in the .pk3? Link to comment Share on other sites More sharing options...
Vile Posted December 5, 2003 Author Share Posted December 5, 2003 some one know ? Link to comment Share on other sites More sharing options...
Vile Posted December 6, 2003 Author Share Posted December 6, 2003 anyone know Link to comment Share on other sites More sharing options...
WadeV1589 Posted December 6, 2003 Share Posted December 6, 2003 Will you rephrase your question, it may be just me but it's not making sense... Link to comment Share on other sites More sharing options...
Vile Posted December 6, 2003 Author Share Posted December 6, 2003 ok, when you are making a shader, in the Stages (Blending) tab what am I supped to put for the file address. Ok since I cant describe it any better here is a picture. http://energymod.gamerzvilleuk.co.uk/Image1.jpg that is the Cat_floor from factory.pk3 I used that as the shaders I am making I want to be transparent at certian places. Link to comment Share on other sites More sharing options...
razorace Posted December 7, 2003 Share Posted December 7, 2003 I beleive that's the "map" potion of the stage. Basically, that's where you input the texture that you can used in that particular stage. I don't use shaderED, it's yucky and confusing. I suggest you just use notepad and a good shader tutorial. Link to comment Share on other sites More sharing options...
Vile Posted December 7, 2003 Author Share Posted December 7, 2003 I am still getting the same problem. here is the code from one of my shaders (it is supposed to be a railing with the spaces between the rails transparent) textures/space-fight/metalpanel1gd { q3map_material HollowMetal q3map_nolightmap q3map_alphashadow { map textures/space-fight/metalpanel1gd blendFunc GL_ONE GL_SRC_ALPHA depthWrite rgbGen vertex tcMod scale 4 4 } } that should be all correct right as the shader itself is in /shaders/space_fight.shader and the textures are in /textures/space-fight/metalpanel1gd.jpg what am I messing? Link to comment Share on other sites More sharing options...
Vile Posted December 11, 2003 Author Share Posted December 11, 2003 ok it works, now to figure out how to make certian things transparent and other parts of the texture not Link to comment Share on other sites More sharing options...
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