Nanaki Posted December 13, 2003 Share Posted December 13, 2003 is there a way to create a new soundset for this, cause the default one is awful. i tried to add key: soundset value:fire_lp as in at least that fire sound is not as loud and is much more pleasant, but the default is still playing, any ideas? Link to comment Share on other sites More sharing options...
digweed Posted December 13, 2003 Share Posted December 13, 2003 i never tried this, its just a guess but try setting the soundset to 0, and see if it turns it off, then use a target_speaker with the sound u want close to the flame you should test this out of the map u makign, i would try for u now but im kinda busy but im sure as hell theres a way to turn that sound off, hope this helps Link to comment Share on other sites More sharing options...
WadeV1589 Posted December 13, 2003 Share Posted December 13, 2003 It's because the sound is played from the efx file, it's not a soundset, it's just a sound executed by the .efx file, copy flame_jet.efx and give it a new name then delete Sound { sounds [ sound/effects/fireburst.mp3 ] } From the bottom if you want to use the soundset key. (efx files are plain text editable in notepad) Link to comment Share on other sites More sharing options...
Nanaki Posted December 14, 2003 Author Share Posted December 14, 2003 i changed it to this Sound { sounds [ sound/effects/flamejet_lp.wav ] } but now the flame jet doesn't appear, all that happens is that you hear the sound...but just the sound theres no flame jet anymore:( btw i created a effects/env/flame_jet2.efx folder and put that in my base... and i obviously renamed the value to env/flame_jet2 and left the key FxFile Link to comment Share on other sites More sharing options...
Nanaki Posted December 14, 2003 Author Share Posted December 14, 2003 i also just tried to delete Sound { sounds [ sound/effects/flamejet_lp.wav ] } but it still doesn't appear... Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.