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env/flame_jet


Nanaki

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Posted

is there a way to create a new soundset for this, cause the default one is awful. i tried to add

key: soundset

value:fire_lp

 

as in at least that fire sound is not as loud and is much more pleasant, but the default is still playing, any ideas?

Posted

i never tried this, its just a guess but try setting the soundset to 0, and see if it turns it off, then use a target_speaker with the sound u want close to the flame :) you should test this out of the map u makign, i would try for u now but im kinda busy but im sure as hell theres a way to turn that sound off, hope this helps :)

Posted

It's because the sound is played from the efx file, it's not a soundset, it's just a sound executed by the .efx file, copy flame_jet.efx and give it a new name then delete

Sound
{
sounds
[
	sound/effects/fireburst.mp3
]
}

From the bottom if you want to use the soundset key. (efx files are plain text editable in notepad)

Posted

i changed it to this

 

Sound

{

sounds

[

sound/effects/flamejet_lp.wav

]

}

 

but now the flame jet doesn't appear, all that happens is that you hear the sound...but just the sound theres no flame jet anymore:(

 

 

btw i created a

effects/env/flame_jet2.efx folder

and put that in my base...

and i obviously renamed the value to env/flame_jet2 and left the key FxFile

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