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Basic Idea: Inverse Kinematics


babywax

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First of all, I'm not exactly sure what you are looking to do, are you looking to reverse the kata animations (like blue lunge but in dual stance) or what?

 

Secondly, all gameplay changes belong in enhanced but since I am not sure what you are looking to do, it's hard to say if this is one.

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http://freespace.virgin.net/hugo.elias/models/m_ik.htm

should explain it well.

It is the best way to move limbs etc... very useful for doing real-time animations. Of course it might not be feasible without re-writing a large amount of the animation code, and it may just not be worth it. I don't know much about Q3 code and don't have the time to do it myself, otherwise I would. Just a suggestion.

 

P.S.

It isn't a gameplay change, more of a feature.

 

EDIT:

Ah, thanks razorace, I was just curious.

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