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Getting Weapons In-Game via 3DS Max... Anyone?


Marker0077

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First off, I don't want to export to .md3 for 2 reasons...

 

#1) The current md3 exporter is not saving the tag_ tags.

 

#2) I'm sure there is another way to do this but not exactly sure what that format is. I also think that this will come out better than exporting to md3 then converting that over.

 

There aren't any tutorials covering this with 3DS Max. 90% of them out there are for Milkshape. Any help or information regarding this would be apreciated. Thanks either way.

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http://files.jediknight3.com/redirect.php?dlid=23&PHPSESSID=354bc0f2efffbd62eec71b9332e24a80

 

This has all the newest import exports for 3ds max.

 

The only thing you can "export as" in max is xsi or md3.

 

And carcass won't compile anything using tag_. It only does Bolt_. Which won't work on weapons. (I tried to do an animated saber hilt)

 

May I ask what you had planned to do that doesn't mesh with the standard procedure?

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