Druid Bremen Posted December 26, 2003 Share Posted December 26, 2003 WTF!!?!? The textures ( base textures, not custom ones, mind you ) showed up correctly in GTK, but became the black and white checkerbox in JA! Wt.. Please help. Link to comment Share on other sites More sharing options...
Lil Killa Posted December 27, 2003 Share Posted December 27, 2003 Do you have any jk2 shaders/textures in your base? That includes custom maps as well.... If so then take them out and see if that helps. Link to comment Share on other sites More sharing options...
digweed Posted December 27, 2003 Share Posted December 27, 2003 there are some errors with GTK and what textures u can/cant use, not many but some show up in GTK but ant supposed to be used ( test shaders, textures etc from jka building process ) , update to the latest GTK and it should sort out most of your problem Link to comment Share on other sites More sharing options...
giganerd Posted December 28, 2003 Share Posted December 28, 2003 I've found that you have to make a pk3 w/ your map and custom textures in it if you are testing it in multiplayer. You don't have to make a pk3 if you are testing in single player. Link to comment Share on other sites More sharing options...
digweed Posted December 28, 2003 Share Posted December 28, 2003 ''I've found that you have to make a pk3 w/ your map and custom textures in it if you are testing it in multiplayer. You don't have to make a pk3 if you are testing in single player'' or type 'SV_PURE 0' in console then devmap yur map custom textures will show then without the need to pak it Link to comment Share on other sites More sharing options...
Druid Bremen Posted December 28, 2003 Author Share Posted December 28, 2003 Umm.. What I'm talking about is a BASE texture. There is hardly any reason for the texture bblock3_vertex in Yavin to defect on me. I noticed that when I used another texture with the word vertex in it, it doesn't work too. Edit: I think I know my mistake. bblock3_vertex IS a shader. Lol. Anyone can tell me what that does? Link to comment Share on other sites More sharing options...
digweed Posted December 28, 2003 Share Posted December 28, 2003 a shader is a texture that has a script with it that tells it to behave in a sertain way, be it make the texture non-solid, make the texture move in a certain way or throw light from it. Shaders are real fancy textures and the key to making good maps , well one of them anyway. Link to comment Share on other sites More sharing options...
giganerd Posted December 29, 2003 Share Posted December 29, 2003 Originally posted by [sASH]Nathan or type 'SV_PURE 0' in console then devmap yur map custom textures will show then without the need to pak it Hey, thanks for the tip! Link to comment Share on other sites More sharing options...
Druid Bremen Posted December 31, 2003 Author Share Posted December 31, 2003 Originally posted by [sASH]Nathan a shader is a texture that has a script with it that tells it to behave in a sertain way, be it make the texture non-solid, make the texture move in a certain way or throw light from it. Shaders are real fancy textures and the key to making good maps , well one of them anyway. ............................... I know what's a shader! I just don't know what THAT shader does. Lol. Link to comment Share on other sites More sharing options...
digweed Posted December 31, 2003 Share Posted December 31, 2003 yo sorry man, my mistake I was tired when I posted and didnt read your post proberly Link to comment Share on other sites More sharing options...
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