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New Twi'lek Based Skin


Plasmacoolant

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  • 3 weeks later...

Thanks for the comments.

 

Final Screenshots:

http://plasmaskins.jk2files.com/main/main_images/february04/woo-lin_variations.jpg

 

Ziechel what exactly do you want to know?

 

If your making a multi player skin the do this;

 

1) Open the twi'lek .glm model in modview and select the default.skin file

 

2) In modview you will see a complete list of surfaces for the model (all the combinations) - turn on or off surfaces until you get the base model you want to skin - make sure you don't have surfaces overlapping eachother.

 

3) save the configuration when you have it how you want it.

 

4) open the default.skin file in notepad and using the list of surfaces you've turned on or off in modview as a guide, then go through all the surface references and place a skin location for the surfaces you want to be visible and type *off for the surfaces you dont want to be visable.

 

5) find the appropriate textures for the surfaces you have chosen to be visisble and skin, making sure you save them in the right locations you have specified in the default.skin file

 

Thats all I think. lol, does this make sense?

 

 

 

-Plas.

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hm... i tried that , but there appears

MODEL NAME: c/dokumente und einstellungen/besitzer/desktop/models/players/jedi_tf/model_default.skin exceeds Max_Qpath

 

and when i put it in the directory of modview, there seems to be a problem with unknown file id

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You can get the jan collection for JA from here http://www.jk2files.com/file.info?ID=23044

 

--------------------------------

 

I think you may have modview configured wrong - also you are trying to open a model .glm from a bad location. It should be in

 

\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\Base\models\players

 

or the equivalent JK2 folder.

 

 

Also do you have the _humanoid folder set up with these files in it

 

animation.cfg

animevents.cfg

_humanoid.gla

 

Beyond this stuff I don't know what else could be the trouble.

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I use photshop too. Modview is not a graphics program it's a program that lets you see the model and its textures.

 

Having to load up the game every time you want to check a change you make is too much trouble. Modview also lets you access all the animations as well as the different combinations of surfaces.

 

Anyway, whatever suits you best. :)

 

-Plas.

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