Plasmacoolant Posted January 17, 2004 Share Posted January 17, 2004 Some new screenshots of my second orient themed skin based on the Twi'lek female model. Check out my Zabrak based skin. http://www.lucasforums.com/showthread.php?s=&threadid=120991 Link to comment Share on other sites More sharing options...
idontlikegeorge Posted January 18, 2004 Share Posted January 18, 2004 Looks good, as does all your work. I am especially impressed with the detail of the garment ornamentation. Link to comment Share on other sites More sharing options...
Teancum Posted January 18, 2004 Share Posted January 18, 2004 Clever! I love the skin! Link to comment Share on other sites More sharing options...
SparedLife Posted February 8, 2004 Share Posted February 8, 2004 Excellant work Link to comment Share on other sites More sharing options...
Ziechel Posted February 8, 2004 Share Posted February 8, 2004 Hey, could you tell me how you did that twilek skin because all the time i try to skin a twilek, all those singleplayer things irritate me and i never get my skins to work as i want it when they are based on a SP skin Link to comment Share on other sites More sharing options...
Plasmacoolant Posted February 9, 2004 Author Share Posted February 9, 2004 Thanks for the comments. Final Screenshots: http://plasmaskins.jk2files.com/main/main_images/february04/woo-lin_variations.jpg Ziechel what exactly do you want to know? If your making a multi player skin the do this; 1) Open the twi'lek .glm model in modview and select the default.skin file 2) In modview you will see a complete list of surfaces for the model (all the combinations) - turn on or off surfaces until you get the base model you want to skin - make sure you don't have surfaces overlapping eachother. 3) save the configuration when you have it how you want it. 4) open the default.skin file in notepad and using the list of surfaces you've turned on or off in modview as a guide, then go through all the surface references and place a skin location for the surfaces you want to be visible and type *off for the surfaces you dont want to be visable. 5) find the appropriate textures for the surfaces you have chosen to be visisble and skin, making sure you save them in the right locations you have specified in the default.skin file Thats all I think. lol, does this make sense? -Plas. Link to comment Share on other sites More sharing options...
Ziechel Posted February 10, 2004 Share Posted February 10, 2004 hm... i tried that , but there appears MODEL NAME: c/dokumente und einstellungen/besitzer/desktop/models/players/jedi_tf/model_default.skin exceeds Max_Qpath and when i put it in the directory of modview, there seems to be a problem with unknown file id Link to comment Share on other sites More sharing options...
Ziechel Posted February 10, 2004 Share Posted February 10, 2004 that means it appears in Modview, i already skinned a bit and know how to put some surfaces off and on, but modview doesnt even open the file Link to comment Share on other sites More sharing options...
Ziechel Posted February 10, 2004 Share Posted February 10, 2004 by the way plasma, where can i get your JAN COLLECTION? Is this also for jk3? Link to comment Share on other sites More sharing options...
Plasmacoolant Posted February 10, 2004 Author Share Posted February 10, 2004 You can get the jan collection for JA from here http://www.jk2files.com/file.info?ID=23044 -------------------------------- I think you may have modview configured wrong - also you are trying to open a model .glm from a bad location. It should be in \LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\Base\models\players or the equivalent JK2 folder. Also do you have the _humanoid folder set up with these files in it animation.cfg animevents.cfg _humanoid.gla Beyond this stuff I don't know what else could be the trouble. Link to comment Share on other sites More sharing options...
Ziechel Posted February 10, 2004 Share Posted February 10, 2004 Sry but i used photoshop until now. These humanoid.gla and the animevents.cfg and this other thing doesnt appear. You said JK2 directory in your reply, works this only for jk2 ? hm.. anyway, thx ill stay at skinning with adobe photoshop painting Link to comment Share on other sites More sharing options...
Plasmacoolant Posted February 11, 2004 Author Share Posted February 11, 2004 I use photshop too. Modview is not a graphics program it's a program that lets you see the model and its textures. Having to load up the game every time you want to check a change you make is too much trouble. Modview also lets you access all the animations as well as the different combinations of surfaces. Anyway, whatever suits you best. -Plas. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.