Unknown999 Posted January 18, 2004 Share Posted January 18, 2004 I've been modeling for JO so I know the basics... but every time I try to assimilate my model I get an "lhang_tag_bone not found” error. I haven't been able to find the cause of the problem - I’ve made sure that it isn't weighted to any mesh and I use psyko’s modified skeleton. Any help would be greatly appreciated. [edit] I've found the problem - it WAS weighted to one of the bolts. [/edit] Link to comment Share on other sites More sharing options...
Duncan_10158 Posted January 21, 2004 Share Posted January 21, 2004 i know this problem, its caused by a fault in the skeleton naming. if you compile a player model with the JO _humanoid.gla file there is no 'lhang_tag_bone', the same bone in the skeleton is named 'lhand_tag_bone'. but you cant weight the bolt_lhand to it anyway, but that doesnt mather cause JO has no two saber fights. in JA this was corrected, and the bone was named 'lhang_tag_bone' and workes properly. jsut rename the bone to 'lhand_tag_bone' and make sure nothing is weighted to it. now the assimilate prosses with the JO _humanoid.gla file should work. Link to comment Share on other sites More sharing options...
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