JeeMonkey Posted January 20, 2004 Posted January 20, 2004 hey all. in my map i have a waterfall that i want to illuminte, meaning i want it to look at though a spot light is shinging down from inside the waterfall so just the stream of water is lit up. i tried using 1 light entity and connecting it to about 20 info/nulls and i made the radius of the spot light the width of the waterfall. but everytime i compile the map, it says the info/nulls can not be in the caulk/non-solid waterfall. so i move them out infront of the waterfall. then when i load the map the info/nulls have moved into the void or the light just doesnt show. i checked everything about the intensity of the light, and the brightness, but nothing is working. **************QUESTION*************** 1) how do i put a info/null inside a /caulk/nonsolid so the water illumintes? 2) how do i get 1 light to aim at many info/nulls? 3) why are the info/nulls moving into the void when i compile my map????
idontlikegeorge Posted January 21, 2004 Posted January 21, 2004 Originally posted by JeeMonkey 1) how do i put a info/null inside a /caulk/nonsolid so the water illumintes? "it says the info/nulls can not be in the caulk/non-solid waterfall." You can't. 2) how do i get 1 light to aim at many info/nulls? You can't. When something is targetted at an info_null, all it does, is set that entity's angles to face where the info_null would be. 3) why are the info/nulls moving into the void when i compile my map???? They don't. info_null entities are not passed from the .map to .bsp - so they never even exist in the playable map - they aren't "moving" out of it. If you want to try it with spotlights, use several light entities, and have them pointing at info_nulls between them and the face of the waterfall. Personally, I think the effect you want to create would be better using shaders. But I'm not very knowledgable on shaders, so I can't be specific as to how you could do it.
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