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Ockniel

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my radiant console says this

 

 

 

--------------------------------------------------------------

GL_VENDOR: S3 Graphics, Incorporated

GL_RENDERER: ProSavage/Twister

GL_VERSION: 1.1 2.40.103

GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_texture_compression GL_EXT_texture_compression_s3tc GL_ARB_texture_env_combine GL_EXT_texture_env_combine GL_ARB_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_paletted_texture GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_env_add GL_EXT_texture_lod_bias GL_EXT_vertex_array GL_KTX_buffer_region GL_S3_s3tc GL_SGIS_multitexture GL_WIN_swap_hint

Checking for extension 'GL_ARB_texture_compression'...Found

Checking for extension 'GL_EXT_texture_compression_s3tc'...Found

QE_LoadProject (C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base/scripts\user3.qe4)

basepath : C:\PROGRA~1\LUCASA~1\STARWA~2\GameData\base

entitypath : C:\PROGRA~1\LUCASA~1\STARWA~2\GameData\Radiant/

project file is version 4

Save project file 'C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base/scripts\user3.qe4'

texture compression disabled by preferences settings

vfs directory: C:\PROGRA~1\LUCASA~1\STARWA~2\GameData/base

pak file: C:\PROGRA~1\LUCASA~1\STARWA~2\GameData/base/yavin_jk2.pk3

pak file: C:\PROGRA~1\LUCASA~1\STARWA~2\GameData/base/pool.pk3

pak file: C:\PROGRA~1\LUCASA~1\STARWA~2\GameData/base/mos_espa.pk3

pak file: C:\PROGRA~1\LUCASA~1\STARWA~2\GameData/base/mapextras2.pk3

pak file: C:\PROGRA~1\LUCASA~1\STARWA~2\GameData/base/mapextras.pk3

pak file: C:\PROGRA~1\LUCASA~1\STARWA~2\GameData/base/house.pk3

pak file: C:\PROGRA~1\LUCASA~1\STARWA~2\GameData/base/hothduel.pk3

pak file: C:\PROGRA~1\LUCASA~1\STARWA~2\GameData/base/hoth.pk3

pak file: C:\PROGRA~1\LUCASA~1\STARWA~2\GameData/base/Avengers.pk3

pak file: C:\PROGRA~1\LUCASA~1\STARWA~2\GameData/base/assets3.pk3

pak file: C:\PROGRA~1\LUCASA~1\STARWA~2\GameData/base/assets2.pk3

pak file: C:\PROGRA~1\LUCASA~1\STARWA~2\GameData/base/assets1.pk3

pak file: C:\PROGRA~1\LUCASA~1\STARWA~2\GameData/base/assets0.pk3

LOADED: textures/radiant/notex.tga

ScanFile: C:/PROGRA~1/LUCASA~1/STARWA~2/GameData/base/scripts/mp_entities.def

Multiplayer mapping mode. Ignoring 'sp_entities.def'

Map_New

Parsing shader files from C:/PROGRA~1/LUCASA~1/STARWA~2/GameData/base/shaders/shaderlist.txt

Parsing shaderfile shaders/arioche.shader

Parsing shaderfile shaders/bespin.shader

Unable to read shaderfile shaders/bonus.shader

Parsing shaderfile shaders/bounty.shader

Parsing shaderfile shaders/byss.shader

Parsing shaderfile shaders/cinematics.shader

Parsing shaderfile shaders/common.shader

Parsing shaderfile shaders/danger.shader

Parsing shaderfile shaders/decals.shader

Parsing shaderfile shaders/desert.shader

Parsing shaderfile shaders/doomgiver.shader

Parsing shaderfile shaders/effects.shader

Parsing shaderfile shaders/effects2.shader

Parsing shaderfile shaders/explosions.shader

Parsing shaderfile shaders/factory.shader

Unable to read shaderfile shaders/ffawedge.shader

Parsing shaderfile shaders/flares.shader

Parsing shaderfile shaders/fogs.shader

Parsing shaderfile shaders/fur.shader

Parsing shaderfile shaders/gfx.shader

Parsing shaderfile shaders/gfx2.shader

Parsing shaderfile shaders/hiddenevil.shader

Parsing shaderfile shaders/hoth.shader

Parsing shaderfile shaders/imperial.shader

Parsing shaderfile shaders/items.shader

Parsing shaderfile shaders/marks.shader

Parsing shaderfile shaders/metashader.shader

Parsing shaderfile shaders/mp.shader

Parsing shaderfile shaders/mp2.shader

Parsing shaderfile shaders/mp3.shader

Parsing shaderfile shaders/mp4.shader

Parsing shaderfile shaders/nar_shaddaa.shader

Parsing shaderfile shaders/pit2.shader

Parsing shaderfile shaders/quicktrip.shader

Parsing shaderfile shaders/rail_roof.shader

Parsing shaderfile shaders/rift.shader

Parsing shaderfile shaders/rocky_ruin.shader

Parsing shaderfile shaders/sabers.shader

Parsing shaderfile shaders/scavenger.shader

Parsing shaderfile shaders/siege.shader

Parsing shaderfile shaders/skies.shader

Parsing shaderfile shaders/sprites.shader

Parsing shaderfile shaders/system.shader

Parsing shaderfile shaders/taspir.shader

Parsing shaderfile shaders/test.shader

Parsing shaderfile shaders/wedge.shader

Parsing shaderfile shaders/yavin.shader

Parsing shaderfile shaders/models.shader

Parsing shaderfile shaders/rbettenbergtest.shader

Parsing shaderfile shaders/rich_RMG.shader

Parsing shaderfile shaders/jnegretetest.shader

Parsing shaderfile shaders/stevetest.shader

Parsing shaderfile shaders/stu.shader

Parsing shaderfile shaders/smsand.shader

Parsing shaderfile shaders/Vertex.shader

Parsing shaderfile shaders/vjun.shader

Parsing shaderfile shaders/korriban.shader

Parsing shaderfile shaders/vehicles.shader

Parsing shaderfile shaders/atst_alpha.shader

Unable to read shaderfile shaders/ninja_tex.shader

Looked for a 'C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\Radiant/shortcuts.ini' keyboard shortcuts file, not found

texture compression disabled by preferences settings

Entering message loop

file_dialog: open = 1 title = (null) path = C:\PROGRA~1\LUCASA~1\STARWA~2\GameData/base/maps/ pattern_index = 6

no patterns

Doing win32 file dialog...Done.

filename: 00C9D048

Loading map from C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/avengers.map

LOADED: textures/yavin/stonewall2.jpg

LOADED: textures/avengers/seat.jpg

LOADED: models/map_objects/hilt/saber.jpg

LOADED: models/map_objects/yavin/head.jpg

LOADED: textures/yavin/metalrandom1worn.jpg

LOADED: models/items/a_shield.jpg

LOADED: textures/yavin/templewall_1.jpg

LOADED: textures/yavin/temple_stone2.jpg

LOADED: textures/yavin/stone_walk.jpg

LOADED: textures/system/caulk.jpg

LOADED: textures/yavin/ground.jpg

LOADED: textures/yavin/obsidian_walkway.jpg

LOADED: textures/yavin/paved.jpg

LOADED: textures/yavin/bblock3.jpg

LOADED: textures/yavin/metalstockworn.jpg

LOADED: textures/yavin/supports.jpg

LOADED: textures/yavin/obsidian_templebasic2.jpg

LOADED: textures/yavin/brock1.jpg

LOADED: textures/bounty/new_wall1.jpg

LOADED: textures/yavin/rockwall.jpg

LOADED: textures/yavin/trimblock.jpg

LOADED: textures/bounty/sand_b.jpg

LOADED: textures/yavin/met_floor01.jpg

LOADED: textures/jk2_yavin/stonepanel04.jpg

LOADED: textures/jk2_yavin/floor.jpg

LOADED: textures/yavin/main_display01.jpg

LOADED: textures/yavin/obsidian_templebasic.jpg

LOADED: textures/yavin/hangar_floor.jpg

LOADED: textures/system/nodraw.jpg

LOADED: textures/bounty/wall1.jpg

LOADED: textures/bounty/wall2.jpg

LOADED: textures/bounty/hexfloor.jpg

LOADED: textures/rooftop/groundlight.jpg

LOADED: textures/rooftop/landing_pad.jpg

LOADED: textures/yavin/columnpile.jpg

LOADED: textures/yavin/darkrock.jpg

LOADED: textures/rooftop/office_lift_wall.jpg

LOADED: textures/common/etest4.jpg

LOADED: textures/yavin/strius.jpg

LOADED: textures/narshaddaa/floor2_b.jpg

LOADED: textures/narshaddaa/ceiling_large.jpg

LOADED: textures/narshaddaa/pipe_red.jpg

LOADED: textures/yavin/triml.jpg

LOADED: textures/rocky_ruins/base_wall7.jpg

LOADED: textures/yavin/goldblock2.jpg

LOADED: textures/jk2_yavin/button_sm.jpg

LOADED: textures/jk2_yavin/trimblock.jpg

LOADED: textures/jk2_yavin/stair_trim01.jpg

LOADED: textures/common/env_chrome.jpg

LOADED: textures/factory/silvertop.jpg

LOADED: textures/rail/compartments_plain.jpg

LOADED: textures/skies/sky.jpg

LOADED: textures/yavin/stone.jpg

LOADED: textures/system/trigger.jpg

LOADED: textures/rooftop/office_lift_floor.jpg

--- LoadMapFile ---

C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/avengers.map

1987 brushes

732 entities

WARNING: Jedi Knight II: Jedi Outcast BSP monitoring only works if you are using q3map2

Saving map to C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/avengers.map

Map_SaveFile: C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/avengers.map

Saved.

Setting up

Listening...

=== running BSP command ===

C:/PROGRA~1/GTKRAD~1/q3map2 -v -connect 127.0.0.1:39000 -game jk2 -meta "C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/avengers.map"

Connected.

1 threads

Q3Map - v1.0r © 1999 Id Software Inc.

Q3Map (ydnar) - v2.3.32

GtkRadiant - v1.2.11 Dec 1 2002 01:17:42

Conspicuous Radio Personalities since 1923

--- InitPaths ---

Searching for "GameData" in "C:/PROGRA~1/GTKRAD~1/q3map2" (0)...

Searching for "GameData" in "-meta" (1)...

Searching for "GameData" in "C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/avengers.map" (2)...

VFS Init: C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/

 

--- BSP ---

Creating meta surfaces from brush faces

entering shaders/shaderlist.txt

entering shaders/arioche.shader

entering shaders/bespin.shader

Script file shaders/bonus.shader was not found

entering shaders/bounty.shader

entering shaders/byss.shader

entering shaders/cinematics.shader

entering shaders/common.shader

entering shaders/danger.shader

entering shaders/decals.shader

entering shaders/desert.shader

entering shaders/doomgiver.shader

entering shaders/effects.shader

entering shaders/effects2.shader

entering shaders/explosions.shader

entering shaders/factory.shader

Script file shaders/ffawedge.shader was not found

entering shaders/flares.shader

entering shaders/fogs.shader

entering shaders/fur.shader

entering shaders/gfx.shader

entering shaders/gfx2.shader

entering shaders/hiddenevil.shader

entering shaders/hoth.shader

entering shaders/imperial.shader

entering shaders/items.shader

entering shaders/marks.shader

entering shaders/metashader.shader

entering shaders/mp.shader

entering shaders/mp2.shader

entering shaders/mp3.shader

entering shaders/mp4.shader

entering shaders/nar_shaddaa.shader

entering shaders/pit2.shader

entering shaders/quicktrip.shader

entering shaders/rail_roof.shader

entering shaders/rift.shader

WARNING: Unknown surfaceparm: "forcesight"

WARNING: Unknown surfaceparm: "forcesight"

WARNING: Unknown surfaceparm: "forcesight"

WARNING: Unknown surfaceparm: "forcesight"

WARNING: Unknown surfaceparm: "forcesight"

WARNING: Unknown surfaceparm: "forcesight"

WARNING: Unknown surfaceparm: "forcesight"

WARNING: Unknown surfaceparm: "forcesight"

WARNING: Unknown surfaceparm: "forcesight"

WARNING: Unknown surfaceparm: "forcesight"

WARNING: Unknown surfaceparm: "forcesight"

WARNING: Unknown surfaceparm: "forcesight"

entering shaders/rocky_ruin.shader

entering shaders/sabers.shader

entering shaders/scavenger.shader

entering shaders/siege.shader

entering shaders/skies.shader

entering shaders/sprites.shader

entering shaders/system.shader

WARNING: Unknown surfaceparm: "inside"

entering shaders/taspir.shader

entering shaders/test.shader

entering shaders/wedge.shader

entering shaders/yavin.shader

entering shaders/models.shader

entering shaders/rbettenbergtest.shader

entering shaders/rich_RMG.shader

entering shaders/jnegretetest.shader

entering shaders/stevetest.shader

entering shaders/stu.shader

entering shaders/smsand.shader

entering shaders/Vertex.shader

entering shaders/vjun.shader

entering shaders/korriban.shader

entering shaders/vehicles.shader

entering shaders/atst_alpha.shader

Script file shaders/ninja_tex.shader was not found

2834 shaderInfo

--- LoadMapFile ---

Loading map file C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/avengers.map

entering C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/avengers.map

Entity 0, Brush 70: duplicate plane

Entity 0, Brush 116: duplicate plane

Entity 0, Brush 120: duplicate plane

Entity 0, Brush 121: duplicate plane

Entity 0, Brush 124: duplicate plane

Entity 0, Brush 208: duplicate plane

Entity 0, Brush 209: duplicate plane

Entity 0, Brush 210: duplicate plane

Entity 0, Brush 215: duplicate plane

Entity 0, Brush 216: duplicate plane

Entity 0, Brush 220: duplicate plane

Entity 0, Brush 221: duplicate plane

Entity 0, Brush 244: duplicate plane

Entity 0, Brush 246: duplicate plane

Entity 0, Brush 299: duplicate plane

Entity 0, Brush 300: duplicate plane

Entity 0, Brush 301: duplicate plane

Entity 0, Brush 304: duplicate plane

Entity 0, Brush 306: duplicate plane

Entity 0, Brush 308: duplicate plane

Entity 0, Brush 318: duplicate plane

Entity 0, Brush 319: duplicate plane

Entity 0, Brush 320: duplicate plane

Entity 0, Brush 325: duplicate plane

Entity 0, Brush 327: duplicate plane

Entity 0, Brush 407: duplicate plane

Entity 0, Brush 463: duplicate plane

Entity 0, Brush 466: duplicate plane

Entity 0, Brush 469: duplicate plane

Entity 0, Brush 478: duplicate plane

Entity 0, Brush 555: duplicate plane

Entity 0, Brush 558: duplicate plane

Entity 0, Brush 561: duplicate plane

Entity 0, Brush 570: duplicate plane

Entity 0, Brush 627: duplicate plane

Entity 0, Brush 630: duplicate plane

Entity 0, Brush 633: duplicate plane

Entity 0, Brush 642: duplicate plane

Entity 0, Brush 759: duplicate plane

Entity 0, Brush 768: duplicate plane

Entity 0, Brush 771: duplicate plane

Entity 0, Brush 790: duplicate plane

Entity 0, Brush 793: duplicate plane

Entity 0, Brush 794: duplicate plane

Entity 0, Brush 797: duplicate plane

Entity 0, Brush 798: duplicate plane

Entity 0, Brush 801: duplicate plane

Entity 0, Brush 802: duplicate plane

Entity 0, Brush 805: duplicate plane

Entity 0, Brush 806: duplicate plane

Entity 0, Brush 809: duplicate plane

Entity 0, Brush 810: duplicate plane

Entity 0, Brush 941: duplicate plane

Entity 0, Brush 942: duplicate plane

Entity 0, Brush 944: duplicate plane

Entity 0, Brush 961: duplicate plane

Entity 0, Brush 962: duplicate plane

Entity 0, Brush 964: duplicate plane

Entity 0, Brush 965: duplicate plane

Entity 0, Brush 967: duplicate plane

Entity 0, Brush 968: duplicate plane

Entity 0, Brush 971: duplicate plane

Entity 0, Brush 972: duplicate plane

Entity 0, Brush 974: duplicate plane

Entity 0, Brush 975: duplicate plane

Entity 0, Brush 977: duplicate plane

Entity 0, Brush 978: duplicate plane

Entity 0, Brush 979: duplicate plane

Entity 0, Brush 980: duplicate plane

Entity 0, Brush 981: duplicate plane

Entity 0, Brush 984: duplicate plane

Entity 0, Brush 985: duplicate plane

Entity 0, Brush 986: duplicate plane

Entity 0, Brush 1311: duplicate plane

Entity 0, Brush 1312: duplicate plane

Entity 0, Brush 1313: duplicate plane

Entity 0, Brush 1317: duplicate plane

Entity 0, Brush 1333: duplicate plane

Entity 0, Brush 1472: duplicate plane

Entity 0, Brush 1473: duplicate plane

Entity 0, Brush 1523: duplicate plane

Entity 0, Brush 1525: duplicate plane

Entity 0, Brush 1526: duplicate plane

Entity 0, Brush 1684: duplicate plane

Entity 0, Brush 1686: duplicate plane

Entity 0, Brush 1698: duplicate plane

Entity 0, Brush 1699: duplicate plane

Entity 0, Brush 1918: duplicate plane

Entity 107, Brush 1: duplicate plane

Entity 107, Brush 2: duplicate plane

Entity 107, Brush 3: duplicate plane

Entity 107, Brush 4: duplicate plane

Entity 562, Brush 1: duplicate plane

Entity 562, Brush 2: duplicate plane

Entity 562, Brush 3: duplicate plane

Entity 562, Brush 4: duplicate plane

Entity 567, Brush 1: duplicate plane

Entity 567, Brush 2: duplicate plane

Entity 567, Brush 3: duplicate plane

Entity 567, Brush 4: duplicate plane

1925 total world brushes

61 detail brushes

11 patches

3474 boxbevels

4295 edgebevels

732 entities

17340 planes

0 areaportals

Size: -952, -1048, -832 to 3400, 3360, 2000

############### model 0 ###############

block size = { 4096 4096 4096 }

--- PatchMapDrawSurfs ---

11 patches

9 patch LOD groups

--- FaceBSP ---

11592 faces

14221 leafs

--- MakeTreePortals ---

WARNING: node without a volume

node has 0 tiny portals

node reference point 0.00 0.00 0.00

WARNING: node without a volume

node has 0 tiny portals

node reference point 0.00 0.00 0.00

WARNING: node without a volume

node has 0 tiny portals

node reference point 0.00 0.00 0.00

666 tiny portals

0 bad portals

--- FilterStructuralBrushesIntoTree ---

1878 structural brushes

11372 cluster references

--- FloodEntities ---

5474 flooded leafs

--- FillOutside ---

8601 solid leafs

146 leafs filled

5474 inside leafs

--- CullSides ---

2814 hidden faces culled

105 coincident faces culled

--- ClipSidesIntoTree ---

--- FaceBSP ---

7607 faces

9149 leafs

--- MakeTreePortals ---

941 tiny portals

0 bad portals

--- FilterStructuralBrushesIntoTree ---

1878 structural brushes

8149 cluster references

--- NumberClusters ---

4518 visclusters

15113 visportals

17595 solidfaces

--- WritePortalFile ---

writing C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/avengers.prt

--- FloodAreas ---

4 areas

--- AddTriangleModels ---

--- FilterDetailBrushesIntoTree ---

47 detail brushes

394 cluster references

----- FogDrawsurfs -----

0 fogs

0 fog polygon fragments

0 fog patch fragments

0 fogged drawsurfs

--- SubdivideFaceSurfaces ---

--- FixTJunctions ---

6786 axial edge lines

6331 non-axial edge lines

2 degenerate edges

2861 verts added for tjunctions

31881 total verts

6310 naturally ordered

732 rotated orders

54 can't order

0 broken (degenerate) surfaces removed

--- ClassifyEntitySurfaces ---

--- TidyEntitySurfaces ---

0 empty or malformed surfaces deleted

--- MakeEntityMetaTriangles ---

0...1...2...3...4...5...6...7...8...9... (0)

7096 total meta surfaces

6359 stripped surfaces

737 fanned surfaces

0 patch meta surfaces

32612 meta verts

19161 meta triangles

--- TidyEntitySurfaces ---

7096 empty or malformed surfaces deleted

--- SmoothMetaTriangles ---

No smoothing angles specified, aborting

--- MergeMetaTriangles ---

0...1...WARNING: Flipped triangle: ( 1720 1110 617) ( 1715 1110 618) ( 1714 1110 618)

WARNING: Flipped triangle: ( 312 1730 609) ( 318 1730 610) ( 318 1730 610)

2...3...4...5...6...7...8...9... (5)

4934 surfaces merged

74069 vertexes merged

--- FilterDrawsurfsIntoTree ---

35071 references

4956 (4956) emitted drawsurfs

6359 stripped face surfaces

737 fanned face surfaces

0 surface models generated

0 SURFACE_BAD surfaces

0 SURFACE_FACE surfaces

11 SURFACE_PATCH surfaces

11 SURFACE_TRIANGLES surfaces

0 SURFACE_FLARE surfaces

0 SURFACE_FORCED_META surfaces

4934 SURFACE_META surfaces

0 SURFACE_FOGHULL surfaces

37773 redundant indexes supressed, saving 147 Kbytes

--- FixBrushSides ---

--- EndModel ---

--- WriteSurfaceExtraFile ---

Writing C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/avengers.srf

Writing C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/avengers.bsp

161 seconds elapsed

Disconnecting

Connection closed.

Setting up

Listening...

=== running BSP command ===

C:/PROGRA~1/GTKRAD~1/q3map2 -connect 127.0.0.1:39000 -game jk2 -vis -saveprt "C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/avengers.map"

Connected.

1 threads

Q3Map - v1.0r © 1999 Id Software Inc.

Q3Map (ydnar) - v2.3.32

GtkRadiant - v1.2.11 Dec 1 2002 01:17:42

Conspicuous Radio Personalities since 1923

VFS Init: C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/

 

--- Vis ---

saveprt = true

Loading C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/avengers.bsp

Loading C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/avengers.prt

4518 portalclusters

15113 numportals

17595 numfaces

************ ERROR ************

MAX_MAP_VISIBILITY exceeded

--------------------------------------------------------

 

 

WHY!!!!

I cant bsp my map!!

It just gives me this!

 

Thanks if anyone can help---

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1. you got the MAX_MAP_VISIBILITY error. There's a thread about it already, check it out. :)

 

2. your settings seem to be a little weird, since they are for JK2 everywhere but the shaders are from JA. So my adivce is: check and corect them as necessary.

 

3. I would do somethig with the brushes that have duplicate planes if I were you. You compiled the map with BSP monitoring on, so you got a list of them in the Debug Window of GtkRadiant. Click on them to select, delete then rebuild.

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One thing you really really really must do is go get GTKRadiant 1.4.0 from http://www.qeradiant.com/.

 

In that you will find a nice tool called 'Brush Cleanup' which will fix all those nasty duplicate plane errors.

 

The max_map_visibility you can read about in other threads as said (I've replied in enough to know you should have no problem finding one!)

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