Ockniel Posted January 26, 2004 Share Posted January 26, 2004 my radiant console says this -------------------------------------------------------------- GL_VENDOR: S3 Graphics, Incorporated GL_RENDERER: ProSavage/Twister GL_VERSION: 1.1 2.40.103 GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_texture_compression GL_EXT_texture_compression_s3tc GL_ARB_texture_env_combine GL_EXT_texture_env_combine GL_ARB_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_paletted_texture GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_env_add GL_EXT_texture_lod_bias GL_EXT_vertex_array GL_KTX_buffer_region GL_S3_s3tc GL_SGIS_multitexture GL_WIN_swap_hint Checking for extension 'GL_ARB_texture_compression'...Found Checking for extension 'GL_EXT_texture_compression_s3tc'...Found QE_LoadProject (C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base/scripts\user3.qe4) basepath : C:\PROGRA~1\LUCASA~1\STARWA~2\GameData\base entitypath : C:\PROGRA~1\LUCASA~1\STARWA~2\GameData\Radiant/ project file is version 4 Save project file 'C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base/scripts\user3.qe4' texture compression disabled by preferences settings vfs directory: C:\PROGRA~1\LUCASA~1\STARWA~2\GameData/base pak file: C:\PROGRA~1\LUCASA~1\STARWA~2\GameData/base/yavin_jk2.pk3 pak file: C:\PROGRA~1\LUCASA~1\STARWA~2\GameData/base/pool.pk3 pak file: C:\PROGRA~1\LUCASA~1\STARWA~2\GameData/base/mos_espa.pk3 pak file: C:\PROGRA~1\LUCASA~1\STARWA~2\GameData/base/mapextras2.pk3 pak file: C:\PROGRA~1\LUCASA~1\STARWA~2\GameData/base/mapextras.pk3 pak file: C:\PROGRA~1\LUCASA~1\STARWA~2\GameData/base/house.pk3 pak file: C:\PROGRA~1\LUCASA~1\STARWA~2\GameData/base/hothduel.pk3 pak file: C:\PROGRA~1\LUCASA~1\STARWA~2\GameData/base/hoth.pk3 pak file: C:\PROGRA~1\LUCASA~1\STARWA~2\GameData/base/Avengers.pk3 pak file: C:\PROGRA~1\LUCASA~1\STARWA~2\GameData/base/assets3.pk3 pak file: C:\PROGRA~1\LUCASA~1\STARWA~2\GameData/base/assets2.pk3 pak file: C:\PROGRA~1\LUCASA~1\STARWA~2\GameData/base/assets1.pk3 pak file: C:\PROGRA~1\LUCASA~1\STARWA~2\GameData/base/assets0.pk3 LOADED: textures/radiant/notex.tga ScanFile: C:/PROGRA~1/LUCASA~1/STARWA~2/GameData/base/scripts/mp_entities.def Multiplayer mapping mode. Ignoring 'sp_entities.def' Map_New Parsing shader files from C:/PROGRA~1/LUCASA~1/STARWA~2/GameData/base/shaders/shaderlist.txt Parsing shaderfile shaders/arioche.shader Parsing shaderfile shaders/bespin.shader Unable to read shaderfile shaders/bonus.shader Parsing shaderfile shaders/bounty.shader Parsing shaderfile shaders/byss.shader Parsing shaderfile shaders/cinematics.shader Parsing shaderfile shaders/common.shader Parsing shaderfile shaders/danger.shader Parsing shaderfile shaders/decals.shader Parsing shaderfile shaders/desert.shader Parsing shaderfile shaders/doomgiver.shader Parsing shaderfile shaders/effects.shader Parsing shaderfile shaders/effects2.shader Parsing shaderfile shaders/explosions.shader Parsing shaderfile shaders/factory.shader Unable to read shaderfile shaders/ffawedge.shader Parsing shaderfile shaders/flares.shader Parsing shaderfile shaders/fogs.shader Parsing shaderfile shaders/fur.shader Parsing shaderfile shaders/gfx.shader Parsing shaderfile shaders/gfx2.shader Parsing shaderfile shaders/hiddenevil.shader Parsing shaderfile shaders/hoth.shader Parsing shaderfile shaders/imperial.shader Parsing shaderfile shaders/items.shader Parsing shaderfile shaders/marks.shader Parsing shaderfile shaders/metashader.shader Parsing shaderfile shaders/mp.shader Parsing shaderfile shaders/mp2.shader Parsing shaderfile shaders/mp3.shader Parsing shaderfile shaders/mp4.shader Parsing shaderfile shaders/nar_shaddaa.shader Parsing shaderfile shaders/pit2.shader Parsing shaderfile shaders/quicktrip.shader Parsing shaderfile shaders/rail_roof.shader Parsing shaderfile shaders/rift.shader Parsing shaderfile shaders/rocky_ruin.shader Parsing shaderfile shaders/sabers.shader Parsing shaderfile shaders/scavenger.shader Parsing shaderfile shaders/siege.shader Parsing shaderfile shaders/skies.shader Parsing shaderfile shaders/sprites.shader Parsing shaderfile shaders/system.shader Parsing shaderfile shaders/taspir.shader Parsing shaderfile shaders/test.shader Parsing shaderfile shaders/wedge.shader Parsing shaderfile shaders/yavin.shader Parsing shaderfile shaders/models.shader Parsing shaderfile shaders/rbettenbergtest.shader Parsing shaderfile shaders/rich_RMG.shader Parsing shaderfile shaders/jnegretetest.shader Parsing shaderfile shaders/stevetest.shader Parsing shaderfile shaders/stu.shader Parsing shaderfile shaders/smsand.shader Parsing shaderfile shaders/Vertex.shader Parsing shaderfile shaders/vjun.shader Parsing shaderfile shaders/korriban.shader Parsing shaderfile shaders/vehicles.shader Parsing shaderfile shaders/atst_alpha.shader Unable to read shaderfile shaders/ninja_tex.shader Looked for a 'C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\Radiant/shortcuts.ini' keyboard shortcuts file, not found texture compression disabled by preferences settings Entering message loop file_dialog: open = 1 title = (null) path = C:\PROGRA~1\LUCASA~1\STARWA~2\GameData/base/maps/ pattern_index = 6 no patterns Doing win32 file dialog...Done. filename: 00C9D048 Loading map from C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/avengers.map LOADED: textures/yavin/stonewall2.jpg LOADED: textures/avengers/seat.jpg LOADED: models/map_objects/hilt/saber.jpg LOADED: models/map_objects/yavin/head.jpg LOADED: textures/yavin/metalrandom1worn.jpg LOADED: models/items/a_shield.jpg LOADED: textures/yavin/templewall_1.jpg LOADED: textures/yavin/temple_stone2.jpg LOADED: textures/yavin/stone_walk.jpg LOADED: textures/system/caulk.jpg LOADED: textures/yavin/ground.jpg LOADED: textures/yavin/obsidian_walkway.jpg LOADED: textures/yavin/paved.jpg LOADED: textures/yavin/bblock3.jpg LOADED: textures/yavin/metalstockworn.jpg LOADED: textures/yavin/supports.jpg LOADED: textures/yavin/obsidian_templebasic2.jpg LOADED: textures/yavin/brock1.jpg LOADED: textures/bounty/new_wall1.jpg LOADED: textures/yavin/rockwall.jpg LOADED: textures/yavin/trimblock.jpg LOADED: textures/bounty/sand_b.jpg LOADED: textures/yavin/met_floor01.jpg LOADED: textures/jk2_yavin/stonepanel04.jpg LOADED: textures/jk2_yavin/floor.jpg LOADED: textures/yavin/main_display01.jpg LOADED: textures/yavin/obsidian_templebasic.jpg LOADED: textures/yavin/hangar_floor.jpg LOADED: textures/system/nodraw.jpg LOADED: textures/bounty/wall1.jpg LOADED: textures/bounty/wall2.jpg LOADED: textures/bounty/hexfloor.jpg LOADED: textures/rooftop/groundlight.jpg LOADED: textures/rooftop/landing_pad.jpg LOADED: textures/yavin/columnpile.jpg LOADED: textures/yavin/darkrock.jpg LOADED: textures/rooftop/office_lift_wall.jpg LOADED: textures/common/etest4.jpg LOADED: textures/yavin/strius.jpg LOADED: textures/narshaddaa/floor2_b.jpg LOADED: textures/narshaddaa/ceiling_large.jpg LOADED: textures/narshaddaa/pipe_red.jpg LOADED: textures/yavin/triml.jpg LOADED: textures/rocky_ruins/base_wall7.jpg LOADED: textures/yavin/goldblock2.jpg LOADED: textures/jk2_yavin/button_sm.jpg LOADED: textures/jk2_yavin/trimblock.jpg LOADED: textures/jk2_yavin/stair_trim01.jpg LOADED: textures/common/env_chrome.jpg LOADED: textures/factory/silvertop.jpg LOADED: textures/rail/compartments_plain.jpg LOADED: textures/skies/sky.jpg LOADED: textures/yavin/stone.jpg LOADED: textures/system/trigger.jpg LOADED: textures/rooftop/office_lift_floor.jpg --- LoadMapFile --- C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/avengers.map 1987 brushes 732 entities WARNING: Jedi Knight II: Jedi Outcast BSP monitoring only works if you are using q3map2 Saving map to C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/avengers.map Map_SaveFile: C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/avengers.map Saved. Setting up Listening... === running BSP command === C:/PROGRA~1/GTKRAD~1/q3map2 -v -connect 127.0.0.1:39000 -game jk2 -meta "C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/avengers.map" Connected. 1 threads Q3Map - v1.0r © 1999 Id Software Inc. Q3Map (ydnar) - v2.3.32 GtkRadiant - v1.2.11 Dec 1 2002 01:17:42 Conspicuous Radio Personalities since 1923 --- InitPaths --- Searching for "GameData" in "C:/PROGRA~1/GTKRAD~1/q3map2" (0)... Searching for "GameData" in "-meta" (1)... Searching for "GameData" in "C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/avengers.map" (2)... VFS Init: C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/ --- BSP --- Creating meta surfaces from brush faces entering shaders/shaderlist.txt entering shaders/arioche.shader entering shaders/bespin.shader Script file shaders/bonus.shader was not found entering shaders/bounty.shader entering shaders/byss.shader entering shaders/cinematics.shader entering shaders/common.shader entering shaders/danger.shader entering shaders/decals.shader entering shaders/desert.shader entering shaders/doomgiver.shader entering shaders/effects.shader entering shaders/effects2.shader entering shaders/explosions.shader entering shaders/factory.shader Script file shaders/ffawedge.shader was not found entering shaders/flares.shader entering shaders/fogs.shader entering shaders/fur.shader entering shaders/gfx.shader entering shaders/gfx2.shader entering shaders/hiddenevil.shader entering shaders/hoth.shader entering shaders/imperial.shader entering shaders/items.shader entering shaders/marks.shader entering shaders/metashader.shader entering shaders/mp.shader entering shaders/mp2.shader entering shaders/mp3.shader entering shaders/mp4.shader entering shaders/nar_shaddaa.shader entering shaders/pit2.shader entering shaders/quicktrip.shader entering shaders/rail_roof.shader entering shaders/rift.shader WARNING: Unknown surfaceparm: "forcesight" WARNING: Unknown surfaceparm: "forcesight" WARNING: Unknown surfaceparm: "forcesight" WARNING: Unknown surfaceparm: "forcesight" WARNING: Unknown surfaceparm: "forcesight" WARNING: Unknown surfaceparm: "forcesight" WARNING: Unknown surfaceparm: "forcesight" WARNING: Unknown surfaceparm: "forcesight" WARNING: Unknown surfaceparm: "forcesight" WARNING: Unknown surfaceparm: "forcesight" WARNING: Unknown surfaceparm: "forcesight" WARNING: Unknown surfaceparm: "forcesight" entering shaders/rocky_ruin.shader entering shaders/sabers.shader entering shaders/scavenger.shader entering shaders/siege.shader entering shaders/skies.shader entering shaders/sprites.shader entering shaders/system.shader WARNING: Unknown surfaceparm: "inside" entering shaders/taspir.shader entering shaders/test.shader entering shaders/wedge.shader entering shaders/yavin.shader entering shaders/models.shader entering shaders/rbettenbergtest.shader entering shaders/rich_RMG.shader entering shaders/jnegretetest.shader entering shaders/stevetest.shader entering shaders/stu.shader entering shaders/smsand.shader entering shaders/Vertex.shader entering shaders/vjun.shader entering shaders/korriban.shader entering shaders/vehicles.shader entering shaders/atst_alpha.shader Script file shaders/ninja_tex.shader was not found 2834 shaderInfo --- LoadMapFile --- Loading map file C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/avengers.map entering C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/avengers.map Entity 0, Brush 70: duplicate plane Entity 0, Brush 116: duplicate plane Entity 0, Brush 120: duplicate plane Entity 0, Brush 121: duplicate plane Entity 0, Brush 124: duplicate plane Entity 0, Brush 208: duplicate plane Entity 0, Brush 209: duplicate plane Entity 0, Brush 210: duplicate plane Entity 0, Brush 215: duplicate plane Entity 0, Brush 216: duplicate plane Entity 0, Brush 220: duplicate plane Entity 0, Brush 221: duplicate plane Entity 0, Brush 244: duplicate plane Entity 0, Brush 246: duplicate plane Entity 0, Brush 299: duplicate plane Entity 0, Brush 300: duplicate plane Entity 0, Brush 301: duplicate plane Entity 0, Brush 304: duplicate plane Entity 0, Brush 306: duplicate plane Entity 0, Brush 308: duplicate plane Entity 0, Brush 318: duplicate plane Entity 0, Brush 319: duplicate plane Entity 0, Brush 320: duplicate plane Entity 0, Brush 325: duplicate plane Entity 0, Brush 327: duplicate plane Entity 0, Brush 407: duplicate plane Entity 0, Brush 463: duplicate plane Entity 0, Brush 466: duplicate plane Entity 0, Brush 469: duplicate plane Entity 0, Brush 478: duplicate plane Entity 0, Brush 555: duplicate plane Entity 0, Brush 558: duplicate plane Entity 0, Brush 561: duplicate plane Entity 0, Brush 570: duplicate plane Entity 0, Brush 627: duplicate plane Entity 0, Brush 630: duplicate plane Entity 0, Brush 633: duplicate plane Entity 0, Brush 642: duplicate plane Entity 0, Brush 759: duplicate plane Entity 0, Brush 768: duplicate plane Entity 0, Brush 771: duplicate plane Entity 0, Brush 790: duplicate plane Entity 0, Brush 793: duplicate plane Entity 0, Brush 794: duplicate plane Entity 0, Brush 797: duplicate plane Entity 0, Brush 798: duplicate plane Entity 0, Brush 801: duplicate plane Entity 0, Brush 802: duplicate plane Entity 0, Brush 805: duplicate plane Entity 0, Brush 806: duplicate plane Entity 0, Brush 809: duplicate plane Entity 0, Brush 810: duplicate plane Entity 0, Brush 941: duplicate plane Entity 0, Brush 942: duplicate plane Entity 0, Brush 944: duplicate plane Entity 0, Brush 961: duplicate plane Entity 0, Brush 962: duplicate plane Entity 0, Brush 964: duplicate plane Entity 0, Brush 965: duplicate plane Entity 0, Brush 967: duplicate plane Entity 0, Brush 968: duplicate plane Entity 0, Brush 971: duplicate plane Entity 0, Brush 972: duplicate plane Entity 0, Brush 974: duplicate plane Entity 0, Brush 975: duplicate plane Entity 0, Brush 977: duplicate plane Entity 0, Brush 978: duplicate plane Entity 0, Brush 979: duplicate plane Entity 0, Brush 980: duplicate plane Entity 0, Brush 981: duplicate plane Entity 0, Brush 984: duplicate plane Entity 0, Brush 985: duplicate plane Entity 0, Brush 986: duplicate plane Entity 0, Brush 1311: duplicate plane Entity 0, Brush 1312: duplicate plane Entity 0, Brush 1313: duplicate plane Entity 0, Brush 1317: duplicate plane Entity 0, Brush 1333: duplicate plane Entity 0, Brush 1472: duplicate plane Entity 0, Brush 1473: duplicate plane Entity 0, Brush 1523: duplicate plane Entity 0, Brush 1525: duplicate plane Entity 0, Brush 1526: duplicate plane Entity 0, Brush 1684: duplicate plane Entity 0, Brush 1686: duplicate plane Entity 0, Brush 1698: duplicate plane Entity 0, Brush 1699: duplicate plane Entity 0, Brush 1918: duplicate plane Entity 107, Brush 1: duplicate plane Entity 107, Brush 2: duplicate plane Entity 107, Brush 3: duplicate plane Entity 107, Brush 4: duplicate plane Entity 562, Brush 1: duplicate plane Entity 562, Brush 2: duplicate plane Entity 562, Brush 3: duplicate plane Entity 562, Brush 4: duplicate plane Entity 567, Brush 1: duplicate plane Entity 567, Brush 2: duplicate plane Entity 567, Brush 3: duplicate plane Entity 567, Brush 4: duplicate plane 1925 total world brushes 61 detail brushes 11 patches 3474 boxbevels 4295 edgebevels 732 entities 17340 planes 0 areaportals Size: -952, -1048, -832 to 3400, 3360, 2000 ############### model 0 ############### block size = { 4096 4096 4096 } --- PatchMapDrawSurfs --- 11 patches 9 patch LOD groups --- FaceBSP --- 11592 faces 14221 leafs --- MakeTreePortals --- WARNING: node without a volume node has 0 tiny portals node reference point 0.00 0.00 0.00 WARNING: node without a volume node has 0 tiny portals node reference point 0.00 0.00 0.00 WARNING: node without a volume node has 0 tiny portals node reference point 0.00 0.00 0.00 666 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 1878 structural brushes 11372 cluster references --- FloodEntities --- 5474 flooded leafs --- FillOutside --- 8601 solid leafs 146 leafs filled 5474 inside leafs --- CullSides --- 2814 hidden faces culled 105 coincident faces culled --- ClipSidesIntoTree --- --- FaceBSP --- 7607 faces 9149 leafs --- MakeTreePortals --- 941 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 1878 structural brushes 8149 cluster references --- NumberClusters --- 4518 visclusters 15113 visportals 17595 solidfaces --- WritePortalFile --- writing C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/avengers.prt --- FloodAreas --- 4 areas --- AddTriangleModels --- --- FilterDetailBrushesIntoTree --- 47 detail brushes 394 cluster references ----- FogDrawsurfs ----- 0 fogs 0 fog polygon fragments 0 fog patch fragments 0 fogged drawsurfs --- SubdivideFaceSurfaces --- --- FixTJunctions --- 6786 axial edge lines 6331 non-axial edge lines 2 degenerate edges 2861 verts added for tjunctions 31881 total verts 6310 naturally ordered 732 rotated orders 54 can't order 0 broken (degenerate) surfaces removed --- ClassifyEntitySurfaces --- --- TidyEntitySurfaces --- 0 empty or malformed surfaces deleted --- MakeEntityMetaTriangles --- 0...1...2...3...4...5...6...7...8...9... (0) 7096 total meta surfaces 6359 stripped surfaces 737 fanned surfaces 0 patch meta surfaces 32612 meta verts 19161 meta triangles --- TidyEntitySurfaces --- 7096 empty or malformed surfaces deleted --- SmoothMetaTriangles --- No smoothing angles specified, aborting --- MergeMetaTriangles --- 0...1...WARNING: Flipped triangle: ( 1720 1110 617) ( 1715 1110 618) ( 1714 1110 618) WARNING: Flipped triangle: ( 312 1730 609) ( 318 1730 610) ( 318 1730 610) 2...3...4...5...6...7...8...9... (5) 4934 surfaces merged 74069 vertexes merged --- FilterDrawsurfsIntoTree --- 35071 references 4956 (4956) emitted drawsurfs 6359 stripped face surfaces 737 fanned face surfaces 0 surface models generated 0 SURFACE_BAD surfaces 0 SURFACE_FACE surfaces 11 SURFACE_PATCH surfaces 11 SURFACE_TRIANGLES surfaces 0 SURFACE_FLARE surfaces 0 SURFACE_FORCED_META surfaces 4934 SURFACE_META surfaces 0 SURFACE_FOGHULL surfaces 37773 redundant indexes supressed, saving 147 Kbytes --- FixBrushSides --- --- EndModel --- --- WriteSurfaceExtraFile --- Writing C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/avengers.srf Writing C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/avengers.bsp 161 seconds elapsed Disconnecting Connection closed. Setting up Listening... === running BSP command === C:/PROGRA~1/GTKRAD~1/q3map2 -connect 127.0.0.1:39000 -game jk2 -vis -saveprt "C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/avengers.map" Connected. 1 threads Q3Map - v1.0r © 1999 Id Software Inc. Q3Map (ydnar) - v2.3.32 GtkRadiant - v1.2.11 Dec 1 2002 01:17:42 Conspicuous Radio Personalities since 1923 VFS Init: C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/ --- Vis --- saveprt = true Loading C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/avengers.bsp Loading C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/avengers.prt 4518 portalclusters 15113 numportals 17595 numfaces ************ ERROR ************ MAX_MAP_VISIBILITY exceeded -------------------------------------------------------- WHY!!!! I cant bsp my map!! It just gives me this! Thanks if anyone can help--- Link to comment Share on other sites More sharing options...
Leslie Judge Posted January 26, 2004 Share Posted January 26, 2004 1. you got the MAX_MAP_VISIBILITY error. There's a thread about it already, check it out. 2. your settings seem to be a little weird, since they are for JK2 everywhere but the shaders are from JA. So my adivce is: check and corect them as necessary. 3. I would do somethig with the brushes that have duplicate planes if I were you. You compiled the map with BSP monitoring on, so you got a list of them in the Debug Window of GtkRadiant. Click on them to select, delete then rebuild. Link to comment Share on other sites More sharing options...
WadeV1589 Posted January 26, 2004 Share Posted January 26, 2004 One thing you really really really must do is go get GTKRadiant 1.4.0 from http://www.qeradiant.com/. In that you will find a nice tool called 'Brush Cleanup' which will fix all those nasty duplicate plane errors. The max_map_visibility you can read about in other threads as said (I've replied in enough to know you should have no problem finding one!) Link to comment Share on other sites More sharing options...
Ockniel Posted January 27, 2004 Author Share Posted January 27, 2004 thanks guys, ill try the radiant, and look at some of the max_map_visibility stuff Link to comment Share on other sites More sharing options...
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