Shimaon Posted January 27, 2004 Share Posted January 27, 2004 Alrighty, I'm no programmer, but I know this would be difficult and such, but is there any chance someone helpful out there on the boards can make a GUI for tpc2tga? I can use the command line version, its just rather difficult for my only relatively large sized brain... Link to comment Share on other sites More sharing options...
Kitty Kitty Posted January 27, 2004 Share Posted January 27, 2004 1, Fred's Kotor_tool can do it in a semi roundabout way now. If you have both his tool and tpc2tga installed in the same place, you can convert any file in the texpacks with a couple clicks. 2.. He's working currently on first, the rest of the format problems for some of the images (like portraits) and also, integrating the code to be native to kotor_tool, so as not to have to extract, then shell out to the other exe to convert. He's been hard at work, so I wouldn't think it'd be long till we see the next improved version. -Kitty Link to comment Share on other sites More sharing options...
Shimaon Posted January 27, 2004 Author Share Posted January 27, 2004 Wahoo I say! Heh, well, I didn't know any of that until now... Link to comment Share on other sites More sharing options...
Bizz_ Posted February 3, 2004 Share Posted February 3, 2004 Ok, i made my skins how do i put it back in game ? Link to comment Share on other sites More sharing options...
T7nowhere Posted February 3, 2004 Share Posted February 3, 2004 Originally posted by Bizz_ Ok, i made my skins how do i put it back in game ? You just have to drop your skins in the Override folder default is C:\Program Files\LucasArts\SWKotOR\Override. Link to comment Share on other sites More sharing options...
Bizz_ Posted February 3, 2004 Share Posted February 3, 2004 but it is tga. Link to comment Share on other sites More sharing options...
Kitty Kitty Posted February 3, 2004 Share Posted February 3, 2004 It's supposed to be. The override graphics work flawlessly as TGA, so there's really not a lot of point in converting them back since for one thing, leaving them as TGA makes them a lot easier to edit here and there while you test them out and whatnot. -Kitty Link to comment Share on other sites More sharing options...
Fred Tetra Posted February 3, 2004 Share Posted February 3, 2004 For those images that have mipmaps, (mipmapping is a technique that improves image quality and reduces texture memory bandwidth by providing prefiltered versions of the texture image at multiple resolutions), you may see a performance hit as the games graphics engine/video card has to perform the filtering that is built in to the original tpc/txb files. I have been working on a texture converter section for Kotor Tool. just my $.02 Fred Link to comment Share on other sites More sharing options...
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