Jump to content

Home

New Mod:White/Tan Jedi Robes


Darth Stryke

Recommended Posts

I made a small mod that makes it so when the Player character wears Jedi robes (any jedi-robe class robe, even darkjedi), they get the white/tan robes seen worn by the jedi on Datooine. I wasn't going to post this, but a few people asked for it and I have not seen anyone else do it. So here are some screens and the actual mod. Just extract the appearance.2da into the overide folder as usual. If you have another mod that overrides the appearance.2da, obviously, they will not work together :D

 

EDIT: Links removed until I find somewhere better to host my files. Apparently angelfire complained that too many people downloaded/viewed my site so they closed it. I never liked them anyways.

Link to comment
Share on other sites

I haven't downloaded it yet (I'm at work), and I haven't really looked at how these things are done, but is the "texture" a part of what goes in the override folder? So if I wanted to make my own robes, are the required textures included in this mod? Just wondering...

 

Also, when I try to look at the screenshots, I get:

 

The page you are attempting to access has been removed because it violated Angelfire's Term of Service.

 

Can't wait to try this out though :)

Link to comment
Share on other sites

I kinda like the model but I dont want to affect how the Jedi Concil looks since the Bik player makes painfuly obvious any change but then again, its unlikely that Bastila says those words on Dantooine unless we travel back.

 

I notice that it looks like its the jedi classes default clothing, one of the Jedi females in the LS end movie uses diferent clothing model and that makes me wonder if BioWare did not have a diferent cloth model for each jedi class.

Link to comment
Share on other sites

I think I figured out what you did.

 

You alter the Modoli and Texi so they point to N_JediCounF (and N_jediCounM).

 

Well I have some bad news, the medal vanishes if we use then, (using the N_JediMem also vanishes it), there was some problems in FPS (likely because I was testing on a scoundrel, nothing serious just parts of the mesh sticking out) and naturaly there is no longer class size diferences if we use then.

 

Some things did happened when I switch to DS robes and the red robes, the texture also changed.

 

Pretty niffy trick, I just did the same for the Jedi party NPCs to keep their default clothing when putting robes on.

Link to comment
Share on other sites

Well it happened to me, I play at 800x600 with pretty much everything turn on and only tested with a scoundrel on the star forge.

 

I dont consider to be a major problem and if I figure out how the Sith Armor/Sand people trick was done I can do the same by pointing some jedi robes to use that trick.

 

But my real mod goal is find out were the swoop race times are stored and add a few seconds to then.

Link to comment
Share on other sites

Originally posted by Drakron

But my real mod goal is find out were the swoop race times are stored and add a few seconds to then.

 

The race times for Manaam and Tatooine are in 'k_inc_man.nss' and 'k_inc_tat.nss'. I don't know much about scripting but this files seem not to be used by the game directly.

 

I think that to change the race times, first we have to find the scripts that use the race times information and then recompile them with the modified 'k_inc_XXX.nss' files.

Link to comment
Share on other sites

Originally posted by Drakron

Pretty nifty trick, I just did the same for the Jedi party NPCs to keep their default clothing when putting robes on.

 

Now if I can get that put in a mod along with the White/Tan Jedi Robes that replaced the Jedi Robes and Bandon's Robes that replaced Dark Jedi Robes I will be all set! *Hint, hint* *cough, cough* :D

 

Jolinar

Link to comment
Share on other sites

Actually Jolinar, that mod has been made already. There is a thread about it, if you cannot find it I will see if I can find it and send it to you although I did not make it, but I think I have it somewhere.

 

Edit: Nevermind, I thought you meant bandons robes, but you are saying both at once. It is relatively easy to do, you just have to make a completely new item.

Link to comment
Share on other sites

Ah, you make it sound sooo easy. Well if I knew how to edit and make items I would try it. However I have a feeling that you have to Hex Edit the items so that idea is down the drain, as I have no skills at all with Hex Editing. I would probably screw up my game before I did anything useful.

 

I thought it may be as simple as opening a item file up into a text editor but that did not work.

 

Jolinar

Link to comment
Share on other sites

It..... hurts..... I have figured out how to edit baseac and bonusdex but that is about as far as I have gotten. I have no clue how I'm going to do this.

 

Jolinar

 

<edit>Excellent it is all falling together I think I may have it figured out.<edit>

 

<edit>Well maybe I jumped the gun abit, what do I want to change to what to get the NPC's to wear their default clothing when they equip jedi robes?<edit>

 

<edit>Alright I figured out how to have the NPC's wear their cloths while wearing Jedi Robes, now I just have two more things to do. But I'm having a problem; I cannot reopen a .2da file after I have saved it.

 

I get a "header is invalid" error it’s not a big deal but it is a pain to have to make all my changes over again.

 

I was going to look up and see what was changed in the bandon’s robe mod so I could do the same in mine but since I get that error I cannot open it so I’m in the dark as how to do that. If someone could enlighten me it would be most helpful.<edit>

 

<edit>Yet another edit! *sigh* Ok I started up the game with the changes I made to the NPC's so their jedi robes would look like their cloths. Well I dunno what happened but I made a mistake someplace. All the models are screwed up! Everyone has a model of some creature or NPC in the game, and they change each time even the player model is messed up.

 

I don’t know how what I did could have done this. All I did was point modeli / texi to the text under modelb / texb which I thought would work, and I only did that to the three jedi characters.<edit>

Link to comment
Share on other sites

  • 2 weeks later...

i agree with drakron's idea about the Qel-droma robes, which while better than regular robes, are just as boring and dull, if you or someone could make a mod that only made the Qel-droma robes tan or off-white (white robes wouldn't work well simply because these robes have been sitting a cave for a very long time, they're gonna get dirty) it would make them seem more special and light sidey

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...