lauser Posted February 7, 2004 Share Posted February 7, 2004 Well I decided to start a new thread so here goes.... What can I do with lights? How can I target them and in what applications? I'm asking about it first before I go screwing up my maps. I have a test map that I use for stuff like this too. For instance: Can I target lights to a moving platform or even a func_train? Or is this the old "You can't assign more than one entity to a feature in a map....type thing" ?? Link to comment Share on other sites More sharing options...
WadeV1589 Posted February 7, 2004 Share Posted February 7, 2004 AFAIK lights have the following for how they work/look: target - create a spotlight targetname - trigger the light to make it switch on and off....or using the style and/or style_off keys, toggle the style effect of the light. style - make the light flash in a variety of ways style_off - as above but activates once the light is toggled 'off' _style - I believe the underscore means use the value in the worldspawn instead of a default value, you can specify _style1rgbgen in worldspawn with a wave value to create your own effect. _deviance - angle to diffuse the light by around shadows (also known as penumbra) - often using a value of 2 _samples - smooths out the shadows using an x-tap filter - most commonly set to 16 - useful in conjunction with _deviance Link to comment Share on other sites More sharing options...
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