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Would this work?


Weiser_Cain

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1 Non-jedi lightsaber feat: so i can pick up a saber and hurt myself(dont ask me why i want this).

 

2 An ingame item customization shop that even lets you create 'new' armor from scratch

 

3 Creating a new class based on the soldier for the wookie but with unarmed feats

 

4 Completely rewriting the scout class

 

?

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Originally posted by Weiser_Cain

1 Non-jedi lightsaber feat: so i can pick up a saber and hurt myself(dont ask me why i want this).

 

2 An ingame item customization shop that even lets you create 'new' armor from scratch

 

3 Creating a new class based on the soldier for the wookie but with unarmed feats

 

4 Completely rewriting the scout class

 

?

1. As of yet, no.

2. Same as one, although that would be cool

3. Nope... no new classes

4. Yep, this can be done through 2DA editing

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Originally posted by Weiser_Cain

1 Non-jedi lightsaber feat: so i can pick up a saber and hurt myself(dont ask me why i want this).

 

Actually i think you can, but you would have to make an item that gives you the Weapon Proficiency Lightsaber as a bonus feat then you should be able to use a lightsaber without beaing a jedi.

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Originally posted by T7nowhere

Actually i think you can, but you would have to make an item that gives you the Weapon Proficiency Lightsaber as a bonus feat then you should be able to use a lightsaber without beaing a jedi.

 

Hmm i seem to remember seeing skins ala nwn being mentioned when i fixed HK once. Maybe add(or modify) skins to each character that give them this skill?

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or you can just do it the really easy way and just take away the required feat from lightsabers in baseitems.2da

 

lol i don't know why i didn't think of that first.

 

edit: Ok it does work but you have to remove the feat requirement from all three lightsaber types

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it's not hard to do if you have kotor tool. you just open the baseitems.2da select each lightsaber which is baseitem 8, 9, and 10 then scroll over to where it says reqfeat0 and there will be the number 43 just change that to **** then save to the override folder then your done.

 

but if your if this over your head right now.then click here

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You can alternately just give proficiency in lightsaber to any class you want. A little bit of minor editing in the 2da will make it happen.

 

Heck, you could even give it out as a freebie to every class in the game if you felt like it.

 

But regardless of HOW you go about doing it, there's no way you're going to wind up with anyone using a saber and being "so bad at it they hurt themselves" or the like. If there's some way we could do this in the game, I suspect it would come in the form of some rather complex scripting.

 

-Kitty

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That would actually be pretty easy.

 

Well, by comparison anyway. I've already made it so Svelen (whatever her name is) pulls out a lightsaber instead of a sword when she goes to melee.. So I'm pretty sure the same sort of effect could be used to have Deadeye use a saber instead of the pistol.

 

The only trick would come in where the game's "on ground" models are concerned and the scripting for that "cutscene". We'd have to alter the script so that when it creates the dropped item and picks it back up, it uses a saber and not a pistol.

 

However, while not terribly "dificult", it would be rather time consuming and somewhat a pain.. so considering what a small impact it would have on the game, I don't see myself doing it soon at least. ;)

 

-Kitty

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