T7nowhere Posted February 12, 2004 Share Posted February 12, 2004 ok so like the Title says. I want to Make Malaks saber a two handed weapon which is quite easy, But for some reason it kills Force jump. Maybe im just being a bit of a nit picker and I should just live with it the way it is. I just want to know what the mechinism is that allows the other three saber styles allow the player to force jump, but not mine. So this is what I did. I created a new saber to look like Malak's tested it in game and everything works fine. So I though I would attempt to make this Saber a two handed weapon.(which I got the idea for from Ellderon) I began by adding a new item in Baseitems.2da. I copyed the normal lightsaber exactly. So now I have a new Base item. All is fine and it works in game. So what I did to make the Saber two handed was to change the weapon size to 4 which makes a weapon to use both hand slots and I changed the equipableslots from 0x00030 to 0x00010 so that it would match the other two handed swords and doublesaber. I don't know what effect changing that value actually does. It doesn't even make a differance as it stands now sinse no matter what the value is force jump will not work. I know I am missing something with making the saber two handed, becuase the saber will equipe both slots when both hands are empty.If I have a saber equiped in the off hand and just change the right to my saber I will still have two sabers eqiuped even though it shows my new saber in both hands. also strangly force jump will work with two sabers equiped when the equipe screen shows just mine. So when I do just have my saber equiped force jump will not work With that said My question and request is does anyone have any ideas to what is going wrong. I think it has something to do with the game not reconizing my saber properly or isn't supposed to reconize configureing a weapon this way as there arn't any weapons in the game that does act this way. Any suggestions or ideas are welcome. I would like to get this to work. Link to comment Share on other sites More sharing options...
Shimaon Posted February 13, 2004 Share Posted February 13, 2004 ooooooooooh... I know whats wrong, Force Jump checks to see if you have one of the lightsaber baseitems equipped, so I'm not sure, but I think changing the equippableslots thingy back to 0x00030 should make it work so Force Jump picks up that its a lightsaber. Shimaon Link to comment Share on other sites More sharing options...
T7nowhere Posted February 13, 2004 Author Share Posted February 13, 2004 naw, thats not it. I did think of that already, but it shouldn't matter anyway sinse you can force jump with a doublesaber in hand. I think it has to do with the game not reconizeing that my new saber should be able to be used that way. Maybe the is a 2da that says force jump can only be used when baseitem 8,9 or 10 is equipped. Link to comment Share on other sites More sharing options...
clydeski Posted February 14, 2004 Share Posted February 14, 2004 In spells.2da the 5th from the final column is requireitemmask for the force jumps it's set to 0x0040. Maybe that's you culprit. I assume this mask forces you to have a lightsaber equiped. Problem is figuring out what to change it to so your 2 handed lightsaber will work. Be interesting if it could also be modified to allow forcejump with non lightsaber melee weapons to. Link to comment Share on other sites More sharing options...
Shimaon Posted February 14, 2004 Share Posted February 14, 2004 actually, if you change it right, you can use Force Jump with blasters. Looks very odd... Link to comment Share on other sites More sharing options...
T7nowhere Posted February 14, 2004 Author Share Posted February 14, 2004 Originally posted by Shimaon actually, if you change it right, you can use Force Jump with blasters. Looks very odd... You got force jump to work with blasters? What exactly did you change to make that work? Link to comment Share on other sites More sharing options...
Shimaon Posted February 14, 2004 Share Posted February 14, 2004 I just changed it to require no items Link to comment Share on other sites More sharing options...
T7nowhere Posted February 14, 2004 Author Share Posted February 14, 2004 ya thats what I did.except I could only find FORCE_POWER_FORCE_JUMP_ADVANCED_XXX and FORCE_POWER_FORCE_JUMP_XXX. did you have to change all three force jumps. arhg! I mind is fried right now. I think im blind lol. what is improved force jump called. Link to comment Share on other sites More sharing options...
Kitty Kitty Posted February 14, 2004 Share Posted February 14, 2004 From feat.2da (first 2 colums only): 101 FORCE_JUMP 102 FORCE_JUMP_ADVANCED 103 FORCE_JUMP_MASTERY Yup. You're blind -Kitty Link to comment Share on other sites More sharing options...
T7nowhere Posted February 14, 2004 Author Share Posted February 14, 2004 lol not the ones in Feats I need the ones in spells . Im not that blind:) it looks like FORCE_JUMP_MASTERY is not listed in spells.2da Link to comment Share on other sites More sharing options...
shangoman Posted November 29, 2004 Share Posted November 29, 2004 Originally posted by Shimaon I just changed it to require no items do you mean setting the entry in the requireitemmask and the forbiditemmask columns, to 0x0000? Because I can't seem to make force jump work with my custom saber. Thx in advance. Link to comment Share on other sites More sharing options...
deathdisco Posted November 29, 2004 Share Posted November 29, 2004 I think force jump like most feats are hard coded into the game. The spell.2da entries for force jump seem to be unused by the game. If you notice there is no "master force jump" and the entries that are there end in _XXXX(most unused entries in the game start or end with this). Also you'll notice in spell.2da that force jump is restricted by armor, which is not the case. It may have been initially implemented as a force power, later changed to a feat. I could be wrong about it being hard coded. If anyone can shed some light on how Shimaon got it to work I'd like to know. Link to comment Share on other sites More sharing options...
Mono_Giganto Posted November 29, 2004 Share Posted November 29, 2004 And I know a certain Darth333 is going to be very mad at this revival... Link to comment Share on other sites More sharing options...
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