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I need help! TO make malaks saber two handed


T7nowhere

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ok so like the Title says. I want to Make Malaks saber a two handed weapon which is quite easy, But for some reason it kills Force jump.

 

Maybe im just being a bit of a nit picker and I should just live with it the way it is. I just want to know what the mechinism is that allows the other three saber styles allow the player to force jump, but not mine. :confused:

 

So this is what I did. I created a new saber to look like Malak's tested it in game and everything works fine. So I though I would attempt to make this Saber a two handed weapon.(which I got the idea for from Ellderon) I began by adding a new item in Baseitems.2da. I copyed the normal lightsaber exactly. So now I have a new Base item. All is fine and it works in game. So what I did to make the Saber two handed was to change the weapon size to 4 which makes a weapon to use both hand slots and I changed the equipableslots from 0x00030 to 0x00010 so that it would match the other two handed swords and doublesaber. I don't know what effect changing that value actually does. It doesn't even make a differance as it stands now sinse no matter what the value is force jump will not work.

 

I know I am missing something with making the saber two handed, becuase the saber will equipe both slots when both hands are empty.If I have a saber equiped in the off hand and just change the right to my saber I will still have two sabers eqiuped even though it shows my new saber in both hands. also strangly force jump will work with two sabers equiped when the equipe screen shows just mine.

 

So when I do just have my saber equiped force jump will not work :mad:

 

With that said My question and request is does anyone have any ideas to what is going wrong. I think it has something to do with the game not reconizing my saber properly :rolleyes: or isn't supposed to reconize configureing a weapon this way as there arn't any weapons in the game that does act this way.

 

Any suggestions or ideas are welcome. I would like to get this to work.

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ooooooooooh...

I know whats wrong, Force Jump checks to see if you have one of the lightsaber baseitems equipped, so I'm not sure, but I think changing the equippableslots thingy back to 0x00030 should make it work so Force Jump picks up that its a lightsaber.

 

Shimaon

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naw, thats not it. I did think of that already, but it shouldn't matter anyway sinse you can force jump with a doublesaber in hand.

 

I think it has to do with the game not reconizeing that my new saber should be able to be used that way. Maybe the is a 2da that says force jump can only be used when baseitem 8,9 or 10 is equipped.

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In spells.2da the 5th from the final column is requireitemmask for the force jumps it's set to 0x0040. Maybe that's you culprit. I assume this mask forces you to have a lightsaber equiped. Problem is figuring out what to change it to so your 2 handed lightsaber will work. Be interesting if it could also be modified to allow forcejump with non lightsaber melee weapons to.

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  • 9 months later...

I think force jump like most feats are hard coded into the game. The spell.2da entries for force jump seem to be unused by the game. If you notice there is no "master force jump" and the entries that are there end in _XXXX(most unused entries in the game start or end with this). Also you'll notice in spell.2da that force jump is restricted by armor, which is not the case. It may have been initially implemented as a force power, later changed to a feat.

 

I could be wrong about it being hard coded. If anyone can shed some light on how Shimaon got it to work I'd like to know.

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