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I need a mapper to finish what I cannot


Admiral Chemix

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For the past month and a half I have been working on a map known as empires. It contains 4 massive areas and several buildings within those areas. Including a japanese courtyard, medium sized japanese building designed for duels, a few smaller duel arenas, a massive cave, a massive 2 level factory complete with duel arena, a cargo bay, a secret tunnel into a teleporter chamber, a massive underwater area complete with minining complex, a small cave leading to a dock with a large castle above, inside that castle a dome, also a reactor core area, when I say massive I mean it, the player is a spec compared to the size of the map. However while this is all finished, I cannot complete the map. I do not have the resources to load GTK radiant propperly, and it's not the size of the map, it's GTK radiant itself. It takes up too many resources while just loading itself up. I seek it's completion and therefor I request that someone assist.

 

What Needs to Be completed, by whoever chooses to finish: V

Spawn points/Flag points

Bot Routing

Doors

Caulk hull (will be explained further when someone answers the request)

Moving Objects (mainly factory parts and booby traps)

Lighting

Skybox

Weapons Placement

 

 

What Is Completed: V

Mapping of all areas

Factory Area Prefabs

Textures and application of those textures

 

Thank u for reading, please post a response

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"I would have no idea how to do what u just said and I don't think I would want to use my hard drive inplace of ram"

 

You are right now, you always are, just you can increase the minimal size of it which can help Windows out in low memory circumstances.

 

You never told me though, has it ALWAYS been 20 minutes loading? Because you worked fine on your map before yes? So it can't have always crashed.

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I cannot do that because using an older version would mean not being able to use the enhanced exporter (only works with 1.4) I need to export the map as solid, otheriwise people will fall through the map. Or a no shader error will apear. Also even if exportered propperly without the enhanced exporter I'm have to write a shader for ever texture used (new and old included), I used a ton of textures.

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What he means is the latest feature of Q3Map2 to correctly meta, lightmap and solidify models.

 

The only reason I haven't gone through how to use an older GTK and compile with a newer Q3Map2 is it's hard to explain to him (no offense but you have no idea on how compiling works).

 

If someone wants to point him to Q3Map2Toolz and the latest version and how to copy it over so Q3Map2Toolz will use it, then it would help.

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