T7nowhere Posted February 20, 2004 Share Posted February 20, 2004 I read somewhere That a Hak file can be used to import content into the game or at least something like it works for NWN. It just seems to me that with all the mods comming out, the override folder gets really cluttered up. I am just hoping there is a way to add content with haveing to put dozens of files in override. Is there a way to add content to SW-KotOR in one file when the mod consists of a couple dozen? Link to comment Share on other sites More sharing options...
AKira Core Posted February 20, 2004 Share Posted February 20, 2004 a hack file in nwn can override and\or add content to the game like new models for whepons heds armor chenge the rules of the game in short do evry theng that the overide foler in BG BG2 IWD... and in KOTOR dose the itresting and very usfull theng abult hem is that you cane use sevral of them at once Link to comment Share on other sites More sharing options...
lord_blodgett Posted February 20, 2004 Share Posted February 20, 2004 Until someone creates a KotoR compatible hak compiler, no. Link to comment Share on other sites More sharing options...
Fred Tetra Posted February 20, 2004 Share Posted February 20, 2004 "HAK" is just one in-name-only variant of the four ERF-formatted file types. The only difference (structurally, not in their use) is a different extension on the end and a filetype of HAK in the internal header. You can create one (or a .erf, .mod or .sav) with Kotor Tool's ERF Builder. Link to comment Share on other sites More sharing options...
T7nowhere Posted February 21, 2004 Author Share Posted February 21, 2004 Originally posted by Fred Tetra You can create one (or a .erf, .mod or .sav) with Kotor Tool's ERF Builder. That is why I asked. I have tried to add my Lightsaber mods into the game contained in a .erf, .mod and .hak, but It didn't do anything when the file was placed in the KotOR folders. So is it that Kotor isn't able to reconize the files or am I just doing something wrong. It would be great if we could just pack our mods into a single file for release. Link to comment Share on other sites More sharing options...
gameunlimited Posted February 21, 2004 Share Posted February 21, 2004 You can somewhat pack it into a file and still be usable. Well not really usable as the usual. But if you pack it into a new module (thus, combining into one file), and put it into the modules directory, you can access whatever items, lightsabers, etc within that module. Link to comment Share on other sites More sharing options...
T7nowhere Posted February 21, 2004 Author Share Posted February 21, 2004 Originally posted by gameunlimited You can somewhat pack it into a file and still be usable. Well not really usable as the usual. But if you pack it into a new module (thus, combining into one file), and put it into the modules directory, you can access whatever items, lightsabers, etc within that module. But not access it in game, right. it is unfortunate, becuase there are quite a few god mods and when I want to test something new I have to remove them or selectively remove certain ones which is just annoying when I have to root though a hundred files or more. anyway thanks for the info. If some knows of a way to add multiple mods into the game as a single file please let us all know. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.