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Video Lagging


JeeMonkey

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[off topic]

hey all, thanks to all your help my map is becoming real and complete (not just some small duel map) keep up the good work

 

[on topic]

hey all, when i play my map i notice 3 areas that have video lagging.

1) one is where the base of a curved tunnel that fits over a "c" shaped ramp i have made. (the curved tunnel is an end cap turned on its side, and the curved ramp is a simple patch mesh that is 256 units wide at the top, and 512 unites wide at the bottum and the ramp's hight (not thickness) is 256 units.

 

2) two is on the base of a pillar i have made. the base of the pillar is cylinder that looks like a cone without its top.

 

3) three is on a sphere i have made. the sphere is made of 8 bevels and is textured with waterfall shader. the waterfall shader is the actually part that lags.

 

**in (1) and (2) the video lag only ocurs when im far away and loking at the object in question. in (3) the video lags occurs all the time.

 

 

PLEASE HELP ME, LEAVE NOTHING OUT, GIMME ALL YOUR SUGGESTIONS.

and sry for the long long description

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ok maybe i wrote too long a question before. let me reword it.

 

QUESTION:

why is it that (when playing my map) when i back up away from a patch that i made, the patch starts to move around out of place???

 

NOTE:

this doesnt happen to all of my patches just some of them.

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a curve's geometry changes as you move away from it to improve performance so an 8 sided curve cylinder might become 6 sided as you move away. because you cant really tell from far away. you can add -patchmeta to your bsp compile line to make patches the same shape all the time.

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