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Placeable objects for Modders


randydg

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Placeable objects for .git files in .rim files to create your own area's(placeables)

 

these are all the placeables for dantooine. They work for anywhere. Great for modifying an area with stuff. Use the kotor_tool program open up a mod such as danm13 and under that you will see "m13aa.git" open it and look for placeables. Under placeables is the item name(bellow) and the location its at. The location you need to stand where you want it and do /whereami and wright down the loc and there ya go. save the file to the overright folder and restart the game and now you have just added an item :) Sticky if you want. im going to add more items as i go.

 

dan14aa_speeder

plc_bench

plc_rubble

plc_lndspdr1

lndspdr004

swpbike003

backpack001

plc_jnkswpb2

plc_oilpudle

footlker001

metalbox001

dan15_starmap(yep the starmap for dantooine)

dan15_compb

plc_rakatflg

plc_rneoblsk

plc_rnepillr

dan15_compw

dan13_nemobody

plc_rneoblsk

plc_pwrcond

comppnl001

 

Korriban(sp?)

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k35_plc_utharcot

kor35_torturecom

kor35_medium2

kor35_medium3

kor35_medium4

plc_cjar2

plc_cjar

kor35_large2

plc_cagelg

plc_plstccrt

plc_lockerlg

kor35_duelcomp

kor35_duelconv

plc_bench2

plc_comppnl

kor35_mekcomp

kor35_lashcomp

kor36_medium1

kor36_medium2

kor36_archsite1

k37_plc_cold1

k37_plc_heat3

kor37_sithsarc

kor37_therangen

kor37_armdata

kor37_corpse

kor37_firescene

k37_inv_statue

k37_plc_obelisk

plc_rub1

plc_rub2

plc_rub3

kor37_leverscene

plc_brokndrd

kor38a_corpse

k38a_sith_sarcop

k38b_plc_console

kor38b_urn1

k39_plc_pillar

k39_sabersarc

k39_plc_acidpool

k39_plc_starmap

plc_gencrps

lev40_brigcomp

plc_wallpnl

lev40_barlocker

plc_envrsuit

plc_partpile

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there is a small problem here.

 

when you use an item that is not unique, like say "footlocker001", it will place it in EVERY footlocker001 in the game (which is a lot of them). i tried to do this for the endire spire, and ended up with like 20 lightsabers before i was done with taris, it gets annoying.

 

however, for the other ones, i especially like "nemobody", placing them will be unique and will work.

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Originally posted by dj_owen

there is a small problem here.

 

when you use an item that is not unique, like say "footlocker001", it will place it in EVERY footlocker001 in the game (which is a lot of them). i tried to do this for the endire spire, and ended up with like 20 lightsabers before i was done with taris, it gets annoying.

 

however, for the other ones, i especially like "nemobody", placing them will be unique and will work.

 

owen, I think why randy mentioned these here is not for putting items in it. He is listing these placables to be put into a new area, like if you want to put a new box or something in the ebon hawk, etc.

 

of course modifying these file to put new items like what you said will affect the whole game that uses that particular placable file.

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unlimited, no it doesn't affect the whole game areas just the spesific area. if you open up danm13 and open up m13aa.git in there is where you add the placeables. witch will only affect danm13.

 

i've tried this all day long and i got danm13 spawned with debre and dead jedi's like the mod im working on for the aftermath. and i've played the whole game through after editing the files and nowhere else does it change or modify. So i know with a 100% acuracy that it only affects dantooine.

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*edit* ok unlimited i miss understood you :)

 

 

btw. if anyone wants to see a pic of proof. i got a wall switch standing in the middle of nowhere in dantooine so you know it didn't replace something because nuthing was there. and i moved the footlocker from one of the rooms to outside. i don't have a site to upload the pic but you can get me on aim: randy0101 or msn randy0101@msn.com

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