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[Apologies] Have Searched and No Answer (func_door)


Jedi_Vogel

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Either I'm blind or something is very wrong, but I rebuilt the door and it still disappeared when I tested it under JA.

 

I have searched both JA and JO Mapping threads and can't find what I'm looking for (though did find some other useful information!!).

 

Anyone any ideas why a brush would just "vanish" during compile?

 

Thanks :)

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h_door2 (from the Hoth set) - on both main sides

and

metal_noclip for the edges of the door.

 

:)

 

And while I'm talking about hoth someone said I could get a hoth sky from the jnegretetest texture set - which I applied and it gave HOM effect, so I assume the actual textures are missing. Any idea where I can find a Hoth sky, as the "hothsky" in the hoth texture set isn't actually a "sky" texture, just a shade of blue. lol

 

Thanks Man :)

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Have you tried replacing metal_noclip, that's designed to be a nonsolid texture...to be honest though it doesn't make sense that would cause it here but there is no other logical reason!

 

Add a soundSet to the door (key/value=soundSet/impdoor1) just so you can hear if it's there or not.

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I used the same texture on the edge of a walk way without many issues! But thanks, I will try that and get back to you. I'm struggling to find decent mapping time at the moment, which is annoying.

 

Thanks for those tips, I'll see what I dig up :)

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Ok I rebuilt the door this time and all is well, except for finding a sound that starts and finishes when the door starts and stops moving.

 

It must've been the _noclip so thank you for pointing that out.

 

One other query though. I tried using the area_portal to cut down the triangles drawn by the engine but when I turned on the ability to see the triangles, it was still drawing all of them beyond the area_portal, even though the double-doors were blatently shut. :s

If anyone has a clue, that would help, thanks :)

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Originally posted by {NJO}*Dark

you would need to put an antiportal in the middle of the door just to block JA from drawing anything beyond it.

 

This is going to be a dumber question than normal :p But I assume when the door opens and I walk through that JA will draw and render the room? :o

 

Anti-portal is a new object for me so I have no clues as to its effects. The tutoral said "area_portal".

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Make a brush covered in textures/system/skip and then texture one side only with

textures/system/areaportal . Obviously it needs to be one of the faces that touch all 4 sides of the doorway.

 

When the door shuts the game will now stop rendering behind the door, when it's open it will render fine.

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