messkell Posted March 2, 2004 Share Posted March 2, 2004 hi, I am currently in the process of modifying the unk41_carth.dlg file to produce an alternate evil ending on the central beach of the unknown world and have come across animation problems with all the new entries I placed into the file. all the new dialogue entries for the npc's perform/flow in their proper manner , and their animated body gestures as well. However, there is no lip/mouth movement on the npcs on every single new dialogue entry. In addition the camera doesn't switch to the npc speaking the first new dialogue. I have listed a sample new dialogue entry below. any help is appreciated, messkell --------------------------------------------------------------------- 77 [user-defined Struct: 77] = ... AnimList = ... 0 [user-defined Struct: 0] = ... Animation [WORD] = 10040 Participant [CExoString] = Bastila CameraAngle [DWORD] = 0 Comment [CExoString] = Delay [DWORD] = 4294967295 FadeType [bYTE] = 0 Listener [CExoString] = PlotIndex [iNT] = -1 PlotXPPercentage [FLOAT] = 1.000000000000 Quest [CExoString] = RepliesList = ... 0 [user-defined Struct: 0] = ... Active [CResRef] = Index [DWORD] = 102 IsChild [bYTE] = 0 Script [CResRef] = Sound [CResRef] = SoundExists [bYTE] = 1 Speaker [CExoString] = Bastila Text [CExoLocString] = 0 strings VO_ResRef [CResRef] = nm45aacart02047_ WaitFlags [DWORD] = 0 -------------------------------------------------------------------- Link to comment Share on other sites More sharing options...
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