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.dlg file and npcs animation


messkell

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hi,

 

I am currently in the process of modifying the unk41_carth.dlg file

to produce an alternate evil ending on the central beach of the

unknown world and have come across animation problems with

all the new entries I placed into the file.

 

all the new dialogue entries for the npc's perform/flow in their proper manner , and their animated body gestures as well.

 

However, there is no lip/mouth movement on the npcs on every single new dialogue entry.

 

In addition the camera doesn't switch to the npc speaking the first new dialogue.

 

I have listed a sample new dialogue entry below.

any help is appreciated,

 

messkell

 

 

---------------------------------------------------------------------

77 [user-defined Struct: 77] = ...

AnimList

  • = ...

0 [user-defined Struct: 0] = ...

Animation [WORD] = 10040

Participant [CExoString] = Bastila

CameraAngle [DWORD] = 0

Comment [CExoString] =

Delay [DWORD] = 4294967295

FadeType [bYTE] = 0

Listener [CExoString] =

PlotIndex [iNT] = -1

PlotXPPercentage [FLOAT] = 1.000000000000

Quest [CExoString] =

RepliesList

  • = ...

0 [user-defined Struct: 0] = ...

Active [CResRef] =

Index [DWORD] = 102

IsChild [bYTE] = 0

Script [CResRef] =

Sound [CResRef] =

SoundExists [bYTE] = 1

Speaker [CExoString] = Bastila

Text [CExoLocString] = 0 strings

VO_ResRef [CResRef] = nm45aacart02047_

WaitFlags [DWORD] = 0

--------------------------------------------------------------------

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