tillo Posted March 3, 2004 Share Posted March 3, 2004 hello i have some very wired problem i have put a custom model into JA and it works perfect in multiplayer but if i use the model in sp i have no saber-blade and i have absolutely no idear why!! if the problem is caused by the model i think it wouldn´t work in multiplayer ?!? but if the problem is some scripting/coding stuff i wonder why the problem also ocure if i only (e.g.) replace the kyle model.glm ? does anyone had a similar problem? thx Link to comment Share on other sites More sharing options...
Lil Killa Posted March 3, 2004 Share Posted March 3, 2004 has something to do with either your tags or your .sab file.. Link to comment Share on other sites More sharing options...
tillo Posted March 3, 2004 Author Share Posted March 3, 2004 hmm i´m not sure.. its a bit more complex the only difference between my and the default models is that my model isn´t segmentet.. so you cant cap the l-hand (e.g.) but i´t would be very stupid if thats the problem bc i can play multiplayer with absolutely NO problems.. everything just working fine.. !! in sp i see the blade if i throw the saber but at the moment it returns into my hands the blade disapears if i change with "playermodel <modelname>" my model the new (default) model appears WITH blade if i change back to my model it appears WITHfOUT blade.. all sabers work fine. ... on other playermodels.. only with my it doesn´t work.. and with tags.. are they tags on the playermodel who are responsible for the saber-blade and are only used in singelplayer? if i use other custom playermodels they work fine but they are all segmentet.. does anyone knows other custom-models which aren´t segmentet? so i can test if this is the bug! edit: maybe i should mention that i hear the saber sound but canot do any damage edit2: i have all tags and all bones (haha) of the default models Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.