codja Posted March 5, 2004 Share Posted March 5, 2004 Hi all, it may be a stupid question for some, but: How can you view the conversation trees in KOTOR? I've got NWN toolset on my pc and I can view the conversations by opening a specific module. KOTOR has a modules folder like NWN but they're all *.rim files. The file i'm interested in is korr_m36aa.rim (just ouside the sith academy) but I have no idea what to do once the files have been extracted. I've tried copying the dialog.tlk to my nwn folder to see if that works, but no joy. I am completely stumped! Any help? I'm used to JKA editing and am completely out of my depth here, but any help would be appreciated. Cheers Link to comment Share on other sites More sharing options...
T7nowhere Posted March 5, 2004 Share Posted March 5, 2004 The way I edit dialog with nwtoolset is to extract the dialog I want drop the .dlg in temp0 after the toolset has been loaded save the module close nwtoolset, rename the nwn tlk to dialog.tlk2 then drop kotors .tlk in the nwn folder the start up the toolset. Doing it this way has it's disadvantages as im sure you can see also the text for the toolset buttons are ALL wrong, but you can veiw edit an add scripts to the .dlg's. Another problem with the nwtoolset is when a Kotor dlg is saved in most cases the VO will be left out. which makes it way to difficult to edit large dlg's I know that Hoa_Binh was working on a dialog editor for KotOR, but he has had to put it on hold. And Fred Tetra said that he might make one for Kotor tool. If all you want to do though is read the dialog then the method above will work just fine. So bottum line is there is not an esay way of editing Kotor dialog. Link to comment Share on other sites More sharing options...
codja Posted March 5, 2004 Author Share Posted March 5, 2004 Cheers Mr. T7nowhere, I'm not bothered at the moment with editing it - I've played the game through about 3 times now and I just want to have a look at all the alternative dialogue choices and paths I could have gone down - e.g. before and after you've found out you're (i'm not going to spoil it). You get different choices and different lines. Another question - is there anyway to change the global flags - e.g. I completed korriban before the other worlds, but I'l like to back knowing who I am and give the sith a load of abuse, but without having to play through practically the entire game again. Does the save game editor allow this? Also, where do you extract the .dlg from? Does it come from the dialog.tlk file, or from the individual modules? Link to comment Share on other sites More sharing options...
T7nowhere Posted March 5, 2004 Share Posted March 5, 2004 I'm not to sure about changing the the globals. but you could try warping to the leviathan complete it then warp to Korriban it might work, I have done simlilar things to test mods. As far as I know you can't edit the globals with Tk102's savegame editor. All of the dialogs are in in the module rim's Using Kotor tool Rims->Modules I'm sure you can figure it out from there. when you find a .dlg you want highlite it and hit the extract button. Link to comment Share on other sites More sharing options...
codja Posted March 5, 2004 Author Share Posted March 5, 2004 Just what I was looking for. Cheers mate. What I did last time was start a new game, warp directly to Dantooine and complete my Jedi Training. If I warped to the leviathan straight after that I was thinking that the game wouldn't know what Star maps you've got. If none of them are registered as being obtained, then cool - a whole game being (i'm not going to say because there are bound to be people who have not completed the game yet). I'll get those tools into action tonight now. Cheers again Link to comment Share on other sites More sharing options...
tk102 Posted March 6, 2004 Share Posted March 6, 2004 T7 - You're speaking of the globalvars.res file? I suppose that would be a good file to tweak with the savegame editor. It's just GFF file if I'm not mistaken. I'll see what I can do. Link to comment Share on other sites More sharing options...
T7nowhere Posted March 6, 2004 Share Posted March 6, 2004 Cool, Being able to set the globals would really help. I think I was tired last nite I completely forgot that GLOBALVARS.res was a gff not that it would have made it easy to edit. Link to comment Share on other sites More sharing options...
Helodermatid Posted March 6, 2004 Share Posted March 6, 2004 One of the NWN fans developed a standalone conversation editor for NWN which seems to kind of work for KotOR. I haven't played with it much yet, but it will probably have the same limitation as the NWN toolset's build-in editor. For those without NWN, here is the link: http://www.sourceforge.net/projects/leto/ The filename is SpeakEasy. Good thing is the source code is included so maybe one of you programmers can modify the program so that it correctly identifies KotOR specific features. Link to comment Share on other sites More sharing options...
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