Weiser_Cain Posted March 8, 2004 Share Posted March 8, 2004 How do I add a second class to characters? How about three? Link to comment Share on other sites More sharing options...
Kath Hound Posted March 8, 2004 Share Posted March 8, 2004 Check this thread: http://www.lucasforums.com/showthread.php?s=&threadid=123550 Link to comment Share on other sites More sharing options...
Weiser_Cain Posted March 8, 2004 Author Share Posted March 8, 2004 Wow, thats complicated. Is the a way to do this in conversation? I'd like to set up a few npc's that'll train certain members of my party in a second class. Link to comment Share on other sites More sharing options...
T7nowhere Posted March 8, 2004 Share Posted March 8, 2004 Well the PC can be multiclassed in-game. I don't see any reason why you couldn't make a trianer for your crew. Although ideas allways sound easyer than actually making it happen. Anyone want to attempt it. Link to comment Share on other sites More sharing options...
tk102 Posted March 8, 2004 Share Posted March 8, 2004 I've looked at it. That, along with Item Editing (another of Weiser_Cain's requests), got put on the backburner until I had KSE's kinks worked out. I think multi-classing might be the easier to add. I believe there's one more step to the thread that was referenced, and that's to set a certain field so that the game knows which class is your "current" class -- the one you will level up with. Okay then, I think I can do something with KSE about it. Link to comment Share on other sites More sharing options...
Kath Hound Posted March 8, 2004 Share Posted March 8, 2004 I believe there's one more step to the thread that was referenced, and that's to set a certain field so that the game knows which class is your "current" class -- the one you will level up with. When I've edited characters, the game seems to assume that the classlist 0 entry (the original) is the former class, and the classlist 1 entry (new) is the currently active class. One thing that you might note about this method is that any character you add a Jedi class to will have Revan's special Force Sensitive feat, giving a bonus 40 FP to that character. This makes using force powers much easier at low levels, but kind of detracts from Revan's uniqueness. Link to comment Share on other sites More sharing options...
tk102 Posted March 9, 2004 Share Posted March 9, 2004 When I've edited characters, the game seems to assume that the classlist 0 entry (the original) is the former class, and the classlist 1 entry (new) is the currently active class. Yeah, it seems the field I was thinking of MCLASSLVLUPIN (or something like that) gets autopopulated by swkotor.exe to point to the last struct in the ClassList list. Anyway, after experimenting last night, it seems swkotor.exe does not recognize more than two classes for any character. The 3rd, etc. classes are ignored and are truncated upon saving. Link to comment Share on other sites More sharing options...
tk102 Posted March 13, 2004 Share Posted March 13, 2004 If you're willing to try it out, KSE v1.3.2 supports NPC multiclassing. See Kitty's sticky thread for the URL. Link to comment Share on other sites More sharing options...
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