Jump to content

Home

Replicator Bin for The Galaxy Forge


mgnails

Recommended Posts

The bin is not a bin but a cage. The file name is sta_force_cage.utp and it's in module sta_m45_s.rim. There is also a dialog(sta45_turretcomp.dlg) and combined with the giveitem scripts(k_psta_replicate.ncs to k_psta_replicat5.ncs) Is what makes it work.

Link to comment
Share on other sites

Well the way the dlg is layed out is that you can easily add new commands for new items. So if you just wanted the starfoge comp to add a custom item or even a game item all that you would have to do is edit the dlg with nwtoolset(easyest way right now) or gff editor add a new sentence tree for the new item or batch of items(you could have it give you every item in the game if you wanted it to. It is just a matter of writing the giveitem script and attaching it to that new sentance tree.

 

 

void main()
{
object oPC = GetFirstPC();
CreateItemOnObject("item",oPC);
} 

 

 

the word item would be replaced by the ResRef of the item you want example

void main()
{
object oPC = GetFirstPC();
CreateItemOnObject("g_a_mstrrobe06",oPC);
} 

 

If you added that script to the dialog, when you exited from the starforge computer you would be given the Revens robes in your inventory.

 

But if you wanted it to act like it does normally you would need to write a script like in thisexample by gameunlimited read fifth post down I don't know if that specific script would work, but it would be similar to it. I think you would have to replace

 

GetObjectByTag("MetalBox"));

 

GetObjectByTag("sta_force_cage"));

 

So this would probly work as long as it's down properly. What did you have in mind for it. :)

Link to comment
Share on other sites

I'm making a mod that involes after ending gameplay where revan discovers a second star forge called the galaxy forge. Thus, theplayer can make ships, items, an army of droids and such. THat iswhy i need the replicator bin. Also, what is the filename for the droid replicators on the starforge?

Link to comment
Share on other sites

i have NWN but the kotor tool eont work because...

 

The tool requires .net framework, which requires internet explorer 5 which requires an internet connection.

 

My problem is that I own 2 computers. The one that has an online hookup has the kotor tool and works fine. But I don't have the full version of the game on that the computer. The computer that does have the full game doesn;t have the internet. Its a PC but I built it myself and haven't benen able to get the internet connection working , so.....................

 

I am looking for alternative waysto make stuff until I getmy internet conection up. THatis why this mod is taking forever.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...