Weiser_Cain Posted March 16, 2004 Share Posted March 16, 2004 Ok so I was going to make a new set of lightsaber hilts, right? I open kotor tool find the file and open it up in the hex viewer to take a peek. Instantly all the horror came flooding back as I recalled mesh after mesh laying at my feet, corrupted beyound repair. Dead. And it was all my fault, all my fault!... Anyway, I hate hex editing. What I was wondering was if any of you could whip up a tool that automates hex editing? Link to comment Share on other sites More sharing options...
Fred Tetra Posted March 16, 2004 Share Posted March 16, 2004 So... are the things you're trying to edit always at the same places (fixed offsets from the beginning of the file)? Link to comment Share on other sites More sharing options...
Weiser_Cain Posted March 17, 2004 Author Share Posted March 17, 2004 I don't know. I'm just trying to change the texture the model's pointing to so that each color sabe has a unique grip. Link to comment Share on other sites More sharing options...
T7nowhere Posted March 17, 2004 Share Posted March 17, 2004 From what I have noticed about the Lightsaber models is that the texture are always in different places from each other,but I suppose one model could be used as a template for multiple Sabers. Link to comment Share on other sites More sharing options...
Weiser_Cain Posted March 17, 2004 Author Share Posted March 17, 2004 That's a good idea. just take one saber of each type as a template and allow the user(me) to change the two textures it points to. Maybe even generate all the files needed for a completely new item... Link to comment Share on other sites More sharing options...
T7nowhere Posted March 17, 2004 Share Posted March 17, 2004 Well the saber uses the texture 4 time+ 1 for the hilt. double uses it 8 times. but hex editing is real easy it's just amtter of finding the textures and changing them to yours. Link to comment Share on other sites More sharing options...
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