Shadow_stone Posted March 18, 2004 Share Posted March 18, 2004 maybe a pic will explain better take a look how come that that part of my map is able to be seen across the sky texture, and is there a way to fix that? Link to comment Share on other sites More sharing options...
WadeV1589 Posted March 18, 2004 Share Posted March 18, 2004 It's a vis thing, we've covered it before. When you stand in the bottom area you're standing in a node that can see a node behind the skybox so it gets rendered. It doesn't matter if the skybox is in front becaue the skybox gets drawn behind everything else that you can see according to VIS. If this wasn't a VIS compile (i.e. you just BSP'ed it)...try doing vis as well and it may fix. Otherwise you gotta look into fixing up the vis data. Link to comment Share on other sites More sharing options...
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