Ockniel Posted March 20, 2004 Share Posted March 20, 2004 ok, yes I looked at that thread, got problems? no problem, or whatever it was called and it refered to this, but, It had to to with being in game... so, how do I fix this: ************ ERROR ************ safe_malloc failed on allocation of 33554432 bytes thanks if you can help Link to comment Share on other sites More sharing options...
WadeV1589 Posted March 20, 2004 Share Posted March 20, 2004 You've gone totally overkill with the lighting in your map, either try and fix the lighting (stuff like -patchmeta cause this; one fix is reducing the _lightmapscale on the worldspawn to 2 or 3) or use the -lomem switch on the light stage. Link to comment Share on other sites More sharing options...
Ockniel Posted March 21, 2004 Author Share Posted March 21, 2004 yeah, I bet that has something to do with my 400-light and 500-radius thanks dude, hey, can someone tell me how I can make a light like from a sun or something so that it illuminates alot of ground and cast shadows? Link to comment Share on other sites More sharing options...
Druid Bremen Posted March 21, 2004 Share Posted March 21, 2004 I think what you're looking for is a sun entity. But heck, I can't get it to work. Link to comment Share on other sites More sharing options...
Ockniel Posted March 21, 2004 Author Share Posted March 21, 2004 um, I got some lights, put em away from the map, and pionted em' at info_nulls on my map, but when I bspd' It was all dark with no lights, just black shapes WHY!!! Link to comment Share on other sites More sharing options...
Druid Bremen Posted March 21, 2004 Share Posted March 21, 2004 Which option did you choose for BSP? Link to comment Share on other sites More sharing options...
Ockniel Posted March 21, 2004 Author Share Posted March 21, 2004 Q3Map2: (test) BSP -meta, -vis -fast, -light -fast -super 2 -filter And I using v. 1.4.0 everything looks black, not like un-lighted black, but like pure black (exept the shaders) Link to comment Share on other sites More sharing options...
Leslie Judge Posted March 21, 2004 Share Posted March 21, 2004 If you want only one sun then one light + info_null pair will be enough. Select the light entity, bring up the Entity Properties window and give it a key called _sun with a value of 1. Compile, enjoy! Link to comment Share on other sites More sharing options...
Ockniel Posted March 21, 2004 Author Share Posted March 21, 2004 thanks dude, Ill see if it fixes the light thing Link to comment Share on other sites More sharing options...
Ockniel Posted March 21, 2004 Author Share Posted March 21, 2004 thanks dude:cool: no more black lots o' sun Link to comment Share on other sites More sharing options...
WadeV1589 Posted March 21, 2004 Share Posted March 21, 2004 Seen as we're on suns....if you want to fake radiosity in an outdoor map, use one strong sun then 4 more weaker suns at 90 degrees to each other, that way you'll get the effects of radiosity without needing to use a bounce compile. Oh also add the following to the sun to make it look purdy and produce nicer shadows: _deviance 2 _samples 16 However compile time will increase! Link to comment Share on other sites More sharing options...
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