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another error.. :-/'


Ockniel

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Posted

ok, yes I looked at that thread, got problems? no problem, or whatever it was called and it refered to this, but, It had to to with being in game...

 

so, how do I fix this:

 

************ ERROR ************

safe_malloc failed on allocation of 33554432 bytes

 

thanks if you can help

Posted

You've gone totally overkill with the lighting in your map, either try and fix the lighting (stuff like -patchmeta cause this; one fix is reducing the _lightmapscale on the worldspawn to 2 or 3) or use the -lomem switch on the light stage.

Posted

yeah, I bet that has something to do with my 400-light and 500-radius :eek:

 

thanks dude,

 

hey, can someone tell me how I can make a light like from a sun or something so that it illuminates alot of ground and cast shadows?

Posted

um, I got some lights, put em away from the map, and pionted em' at info_nulls on my map, but when I bspd' It was all dark with no lights, just black shapes

 

WHY!!!:chop1:

Posted

Q3Map2: (test) BSP -meta, -vis -fast, -light -fast -super 2 -filter

 

And I using v. 1.4.0

 

everything looks black, not like un-lighted black, but like pure black (exept the shaders)

Posted

If you want only one sun then one light + info_null pair will be enough. Select the light entity, bring up the Entity Properties window and give it a key called _sun with a value of 1. Compile, enjoy! :D

Posted

Seen as we're on suns....if you want to fake radiosity in an outdoor map, use one strong sun then 4 more weaker suns at 90 degrees to each other, that way you'll get the effects of radiosity without needing to use a bounce compile.

 

Oh also add the following to the sun to make it look purdy and produce nicer shadows:

 

_deviance 2

_samples 16

 

However compile time will increase!

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