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Teleportation without effect


Druid Bremen

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Okay, so, I'm making a type of trap. Its at the bottom of the map, and I want it to be work so that the player who falls inside, will get transported back to the top. Trouble is, I do not want that teleportation effect. I want it to be seamless, and have it lead from the bottom back to the top. And no, I do not want it to make the player fall inside, then curve all the way around the map. If you play UT, there's a particular map there that has this effect. Well, I'm making one such map, so please help.

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Scripting comes to mind but this is only a rough idea:

 

You'll need a trigger_multiple where you want to teleport from, a ref_tag at the destination.

 

A target_scriptrunner fired by the trigger_multiple and a script which uses the

set ( <SET_TYPES> "SET_ORIGIN", $tag("targetname of ref_tag", ORIGIN)$ )

command.

 

Never tested so again: this is only an idea.

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There is a problem using scripting to move players in MP, I tried it in SGEgyptJA to remove the transport effects and ended up with players that you could run through and couldn't hit with a saber! However other weapons worked fine...very odd thing that.

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Originally posted by Leslie Judge

Scripting comes to mind but this is only a rough idea:

 

You'll need a trigger_multiple where you want to teleport from, a ref_tag at the destination.

 

A target_scriptrunner fired by the trigger_multiple and a script which uses the

set ( <SET_TYPES> "SET_ORIGIN", $tag("targetname of ref_tag", ORIGIN)$ )

command.

 

Never tested so again: this is only an idea.

 

Err... Could you please explain what this does? I'm a complete :newbie: at scripting and using it.

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Originally posted by Leslie Judge

Scripting comes to mind but this is only a rough idea:

 

You'll need a trigger_multiple where you want to teleport from, a ref_tag at the destination.

 

A target_scriptrunner ...

 

Never tested so again: this is only an idea.

 

And don't forget to check the "runonactivator" flag in the scriptrunner's entity properties.

 

Needless to say, since I have only mapped SP, I haven't tried this in action...

 

Originally posted by WadeV1589

There is a problem using scripting to move players in MP, I tried it in SGEgyptJA to remove the transport effects and ended up with players that you could run through and couldn't hit with a saber! However other weapons worked fine...very odd thing that.

Interesting. If I ever will script for MP, I must study that issue. Maybe the client-server-other clients link is not fully supporting the scripted teleportation and doesn't convey the message through succesfully.

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Well, according to WadeV's experience the scripting might not be a reliable method in this situation. However, if I were you and some cool part of my map depended on this, I would still try scripting. It shouldn't take you much longer than the compile time to test it, so it's hardly an unreasonable thing to do, even if the result may not be working after all. You know, it's big profit with little work if it turns out to be working after all.

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