JK2DUde{JD}DArk Posted March 21, 2004 Share Posted March 21, 2004 Okey Jka vehicles , i know how to get the enitity and all and to do the Key: NPC_type Value:blah.veh i cant find the name of teh vehicles to use, it says there in the Vehicles.dat i think but i cant find the file. If u guys can help Thanks Odyssey Link to comment Share on other sites More sharing options...
WadeV1589 Posted March 22, 2004 Share Posted March 22, 2004 It was a mistake, open assets1.pk3, then go to ext_data\vehicles, the name of the .veh file is the value to enter WITHOUT the .veh extension. Link to comment Share on other sites More sharing options...
Ockniel Posted March 22, 2004 Share Posted March 22, 2004 heres some I know off the top of my head: x-wing tie-fighter tauntaun z-95 (I think) tie-bomber Link to comment Share on other sites More sharing options...
JK2DUde{JD}DArk Posted April 1, 2004 Author Share Posted April 1, 2004 ok Thanks , but now i have run across another problem , haveing them spawn AGAIN after they have been takein or are in flight , so once some one takes it , it respawns Ive tryed like NPC_spawner and other things but i cant seem to make it work . Again thanks for ur help Odyssey Link to comment Share on other sites More sharing options...
Ockniel Posted April 1, 2004 Share Posted April 1, 2004 hey if you figure that out please email me I cant make em' respawn either everyone already knows that though:) Link to comment Share on other sites More sharing options...
WadeV1589 Posted April 1, 2004 Share Posted April 1, 2004 They respawn when they blow up and so far only when they blow up... One thing you could try though (no idea how it'd affect the game) is place 20 or so NPC_vehicles in exactly the same place, one will spawn fine and then the second that one moves out of the way the next one should appear straight away. I've not tested it and it may not work...my idea comes from the fact if you use the npc spawn command you can spawn several things in front of you and as one dies, the next thing appears. Link to comment Share on other sites More sharing options...
zag Posted April 3, 2004 Share Posted April 3, 2004 In your worldspawn do the following key/value: spawnscript mp/siege3_shipspawn then make an npc_vehicle and give it these key/values (for this example we are using x-wing) npc_type x-wing NPC_Target spawn_xwing1 targetname spawn_xwing1 count -1 delay x (x = seconds till it respawns) showhealth 1 this should work goodly for respawning ships Link to comment Share on other sites More sharing options...
WadeV1589 Posted April 3, 2004 Share Posted April 3, 2004 Yeah but doesn't that make them respawn once the ship blows up? Link to comment Share on other sites More sharing options...
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