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Jka Vehicles


JK2DUde{JD}DArk

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  • 2 weeks later...

ok Thanks , but now i have run across another problem , haveing them spawn AGAIN after they have been takein or are in flight , so once some one takes it , it respawns

 

Ive tryed like NPC_spawner and other things but i cant seem to make it work .

 

Again thanks for ur help

 

 

Odyssey

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They respawn when they blow up and so far only when they blow up...

 

One thing you could try though (no idea how it'd affect the game) is place 20 or so NPC_vehicles in exactly the same place, one will spawn fine and then the second that one moves out of the way the next one should appear straight away. I've not tested it and it may not work...my idea comes from the fact if you use the npc spawn command you can spawn several things in front of you and as one dies, the next thing appears.

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In your worldspawn do the following key/value:

spawnscript mp/siege3_shipspawn

 

then make an npc_vehicle and give it these key/values

(for this example we are using x-wing)

 

npc_type x-wing

NPC_Target spawn_xwing1

targetname spawn_xwing1

count -1

delay x (x = seconds till it respawns)

showhealth 1

 

this should work goodly for respawning ships

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