zag Posted March 28, 2004 Share Posted March 28, 2004 im trying to make a teleport that start off inactive but then when you hit a trigger it activates it for a few seconds and then i deactivates again i remember it in a map from jk2 "MCC village" in the courthouse anyone help? Link to comment Share on other sites More sharing options...
Jedi_Vogel Posted March 29, 2004 Share Posted March 29, 2004 If all else fails have a sliding door in front of it, which opens for a set time and then shuts again. I'm only just starting to use teleporters so I can't help you directly. But it's an idea. Link to comment Share on other sites More sharing options...
WadeV1589 Posted March 29, 2004 Share Posted March 29, 2004 trigger_multiple->target_activate->trigger_teleport trigger_multiple->target_delay->target_deactivate->trigger_teleport Both mentions of trigger_multiple and target_teleport are the same entities, I just wrote them twice to show the 2 'paths'. Set the trigger_teleport to inactive. Give the target_delay a wait value. Set the trigger_multiple to player_use or use a func_usable. Link to comment Share on other sites More sharing options...
zag Posted April 3, 2004 Author Share Posted April 3, 2004 thanks you see thats what i thought but when i looked the trigger_teleport has no inactive checkbox Link to comment Share on other sites More sharing options...
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