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inactive teleporters.....


zag

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im trying to make a teleport that start off inactive but then when you hit a trigger it activates it for a few seconds and then i deactivates again

i remember it in a map from jk2 "MCC village" in the courthouse

 

anyone help?:(

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trigger_multiple->target_activate->trigger_teleport

trigger_multiple->target_delay->target_deactivate->trigger_teleport

 

Both mentions of trigger_multiple and target_teleport are the same entities, I just wrote them twice to show the 2 'paths'.

 

Set the trigger_teleport to inactive.

Give the target_delay a wait value.

Set the trigger_multiple to player_use or use a func_usable.

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