keshire Posted April 1, 2004 Share Posted April 1, 2004 I'm getting ready to set up a ledge grab animation. How exactly should I set up the motion bone or origin? At the hands, waist, or other? Currently with the character stretched out I'm sure he'll have parts outside the bounding box. Any suggestions? Link to comment Share on other sites More sharing options...
keshire Posted April 1, 2004 Author Share Posted April 1, 2004 This is what I've got so far. Link to comment Share on other sites More sharing options...
razorace Posted April 3, 2004 Share Posted April 3, 2004 Lookin' good. I'd suggest that you place the origin things so that the majority of the torso area will be inside the standard bbox. That way we'll get decent hit detection even if we don't expand the bbox. Link to comment Share on other sites More sharing options...
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