razorace Posted April 28, 2004 Author Share Posted April 28, 2004 Right now, whenever you're in the air, it scans in front of you and then in whatever direction you're trying to move. I'm also planning on adding some sort of roll/crouch ledge grab code to prevent people from rolling off cliffs but I can't done that yet. And we might do the wall jump off thing but I'm not sure that you'll need to with the way you can wall jump as is. Link to comment Share on other sites More sharing options...
Vouksh Posted April 28, 2004 Share Posted April 28, 2004 heh, pretty soon we'll be really able to re-enact the famous EP1 battle! obi-wan grabbing that thing in the pit and then jumping up to kill Darth Maul Link to comment Share on other sites More sharing options...
Pnut_Man Posted April 28, 2004 Share Posted April 28, 2004 Originally posted by Vouksh heh, pretty soon we'll be really able to re-enact the famous EP1 battle! obi-wan grabbing that thing in the pit and then jumping up to kill Darth Maul You speak more truth than you might know Add OJP Enhanced Saber Combat + Ledge Grab = Duel of the Fates! Link to comment Share on other sites More sharing options...
lazoras Posted May 7, 2004 Share Posted May 7, 2004 for aponents reacting with other players who are using ledge grab, i think it would be best just to use the stab downward attack. make it so the player can walk up to the ledge and press attack as if the player were laying down but make it so the saber goes off the edge and into the ledge grabbers head...instant kill every time...a ledge slide would be nice so you can be a little mobile while on a ledge just incase theres no where to get up where you landed on the ledge. i would refer ledge grabbing from prince of persia: the sands of time. nice game...very acrobatic. only add an option where if you hold down the space bar to jump up you go up several stories just incase the enemy is waiting Link to comment Share on other sites More sharing options...
Ken Kasanagi Posted May 15, 2004 Share Posted May 15, 2004 for the pull up animation, why not just use the end of the straight wall run animation, where you do a forward flip and land on the top of the wall?? it looks kinda awkward even for the wall run but hey its there so why not? and as the ledge grab attack, how about using the taunt from the light staff where u draw a line on the floor with the tip of the staff?? you can make it a throw that'll gurantee the ledge graber to lose his/her grip n fall Link to comment Share on other sites More sharing options...
The_G.I. Posted June 8, 2004 Share Posted June 8, 2004 Err!When is this out? Link to comment Share on other sites More sharing options...
razorace Posted June 8, 2004 Author Share Posted June 8, 2004 Well, now that I've finished my consulting job, I'll have a lot more time to work on OJP. Link to comment Share on other sites More sharing options...
Kurgan Posted June 9, 2004 Share Posted June 9, 2004 The "use saber on them" while they're hanging on the ledge makes it too easy. If you're going to go that route I think instead you should make it so that the saber user hacks off BOTH of the arms of the hanger so that their body falls, but the two arms remain "holding" onto the ledge. ; ) Then, have a cutscene of the attacker tossing the two severed limbs into the pit after the body falls and saying "See you at the party, Richtor!" [/Total Recall] Link to comment Share on other sites More sharing options...
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