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button teleporter


Farnsworth

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button->target_activate->trigger_teleport

button->target_delay->target_deactivate->trigger_teleport

 

Set a delay on the target_delay and the trigger will remain active for that amount of time. Make sure to set the trigger_teleport to inactive.

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You make a button (use a func_usable).

 

You make 5 entities by right clicking -> target_delay, target_activate, target_deactivate, target_teleporter, target_position.

 

You make a trigger_multiple brush (covered in the system/trigger texture).

 

Press N on the trigger_multiple and check the box that says INACTIVE

 

Press N on the target_delay and type in the key box delay and in the value box 3000 (for 3 seconds).

 

Press N on the func_usable, check the ALWAYS_ON box, then set a key/value of wait/3000.

 

Now link them up (Ctrl+K) as follows:

 

func_usable->target_activate

 

func_usable->target_delay

 

target_delay->target_deactivate

 

target_activate->trigger_multiple

 

target_deactivate->trigger_multiple

 

trigger_multiple->target_teleporter

 

target_teleporter->target_position.

 

This will make the button activate the trigger_multiple which is hooked up to the entity version of a teleporter which means the person in the trigger_multiple will be transported to wherever the target_position is. After 3 seconds the teleporter will be deactivated.

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oyeah i was looking at trigger_teleport *slaps head*

i think maybe a way i tend to use which requires less entities is to link a trigger_multiple (that acts at the button in this case) to the the target_activate thats linked to the inactive trigger_multiple (the one that teleportee has to be in) then link that to the target_teleport and also set 'target2' for the trigger_multiple (the one that teleportee has to be in) the target name of the target_deactivate which is targeted back at that trigger_multiple (the one that teleportee has to be in)

then you set a 'speed' value for how many seconds you want it to wait before it fires 'target2'

you dont have to have a target_delay and im not a fan of them so its good stuff :)

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Originally posted by WadeV1589

target_delay->target_deactivate

 

target_deactivate->trigger_multiple

 

this is exactly what i have done to the trigger_deactivate. perhaps you forgot to mention CTRL+K connection? or maybe i have to do something on the entity's "N" menu?...

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