Farnsworth Posted April 13, 2004 Share Posted April 13, 2004 is there any way to set a teleporter so it only works while a button is pressed? i tried using target and targetname with them, but it went without the button. Link to comment Share on other sites More sharing options...
WadeV1589 Posted April 13, 2004 Share Posted April 13, 2004 button->target_activate->trigger_teleport button->target_delay->target_deactivate->trigger_teleport Set a delay on the target_delay and the trigger will remain active for that amount of time. Make sure to set the trigger_teleport to inactive. Link to comment Share on other sites More sharing options...
Farnsworth Posted April 13, 2004 Author Share Posted April 13, 2004 im sorry, that was just the most confusing thing i have ever read (hehe)...can you explain that clearer, please? Link to comment Share on other sites More sharing options...
WadeV1589 Posted April 13, 2004 Share Posted April 13, 2004 You make a button (use a func_usable). You make 5 entities by right clicking -> target_delay, target_activate, target_deactivate, target_teleporter, target_position. You make a trigger_multiple brush (covered in the system/trigger texture). Press N on the trigger_multiple and check the box that says INACTIVE Press N on the target_delay and type in the key box delay and in the value box 3000 (for 3 seconds). Press N on the func_usable, check the ALWAYS_ON box, then set a key/value of wait/3000. Now link them up (Ctrl+K) as follows: func_usable->target_activate func_usable->target_delay target_delay->target_deactivate target_activate->trigger_multiple target_deactivate->trigger_multiple trigger_multiple->target_teleporter target_teleporter->target_position. This will make the button activate the trigger_multiple which is hooked up to the entity version of a teleporter which means the person in the trigger_multiple will be transported to wherever the target_position is. After 3 seconds the teleporter will be deactivated. Link to comment Share on other sites More sharing options...
zag Posted April 13, 2004 Share Posted April 13, 2004 what if there is no checkbox for 'inactive'? Link to comment Share on other sites More sharing options...
WadeV1589 Posted April 13, 2004 Share Posted April 13, 2004 There should be for a trigger_multiple in JA, if not, get the latest GTKRadiant. Link to comment Share on other sites More sharing options...
zag Posted April 14, 2004 Share Posted April 14, 2004 oyeah i was looking at trigger_teleport *slaps head* i think maybe a way i tend to use which requires less entities is to link a trigger_multiple (that acts at the button in this case) to the the target_activate thats linked to the inactive trigger_multiple (the one that teleportee has to be in) then link that to the target_teleport and also set 'target2' for the trigger_multiple (the one that teleportee has to be in) the target name of the target_deactivate which is targeted back at that trigger_multiple (the one that teleportee has to be in) then you set a 'speed' value for how many seconds you want it to wait before it fires 'target2' you dont have to have a target_delay and im not a fan of them so its good stuff Link to comment Share on other sites More sharing options...
Farnsworth Posted April 15, 2004 Author Share Posted April 15, 2004 hmm, this is wierd...i set it up exactly as wades instructions said, but its not working... Link to comment Share on other sites More sharing options...
zag Posted April 15, 2004 Share Posted April 15, 2004 what exactly isnt working Link to comment Share on other sites More sharing options...
Farnsworth Posted April 15, 2004 Author Share Posted April 15, 2004 it wont teleport, i have the func_multiple where you are when you hit the func_usable, but i tried walkiing into the func_usable, and even pressing "use" but the teleporter wont activate... Link to comment Share on other sites More sharing options...
Farnsworth Posted April 16, 2004 Author Share Posted April 16, 2004 ok i got it to work, but theres still one problem...once its turned on, it wont turn off... Link to comment Share on other sites More sharing options...
WadeV1589 Posted April 16, 2004 Share Posted April 16, 2004 Is the target_deactivate set up properly including a delay on the target_relay? Link to comment Share on other sites More sharing options...
Farnsworth Posted April 16, 2004 Author Share Posted April 16, 2004 yeah i double checked everything, they are connected just as you said, and the target_delay does have a "delay" of "3000" Link to comment Share on other sites More sharing options...
WadeV1589 Posted April 16, 2004 Share Posted April 16, 2004 Ooops I meant 'wait' Link to comment Share on other sites More sharing options...
Farnsworth Posted April 16, 2004 Author Share Posted April 16, 2004 well, i got rid of the "delay" and added the "wait". just tried it and its still not turning off...are you sure thats how you connect them? Link to comment Share on other sites More sharing options...
zag Posted April 17, 2004 Share Posted April 17, 2004 hmm sounds like a real mess:p maybe you should one of us your .map file so we can see what youve done.. Link to comment Share on other sites More sharing options...
Farnsworth Posted April 17, 2004 Author Share Posted April 17, 2004 ok, you guys got msnm? its free http://messenger.msn.com/ add me fearfarn@msn.com Link to comment Share on other sites More sharing options...
Farnsworth Posted April 17, 2004 Author Share Posted April 17, 2004 Originally posted by WadeV1589 target_delay->target_deactivate target_deactivate->trigger_multiple this is exactly what i have done to the trigger_deactivate. perhaps you forgot to mention CTRL+K connection? or maybe i have to do something on the entity's "N" menu?... Link to comment Share on other sites More sharing options...
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