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help: water-shader...


Ögütschü

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Hi.

I've tried to create a water-shader with the properties of glass (shine, transparent etc.), just as water.

So, my water got glass :/ it's solid and there are no plash-sound and so on. Perhaps, you may help me?

That's my shader:

 

textures/matrix/water

{

qer_editorimage textures/matrix/water1.tga

q3map_tesssize 64

qer_trans 0.1

surfaceparm nonopaque

surfaceparm nonsolid

surfaceparm water

surfaceparm trans

q3map_material Water

q3map_nolightmap

q3map_onlyvertexlighting

 

{

animmap 8 textures/matrix/water1.tga textures/matrix/water2.tga

textures/matrix/water3.tga

blendFunc GL_ZERO GL_ONE_MINUS_SRC_COLOR

}

{

map textures/matrix/glass_shine3

blendFunc GL_ONE GL_ONE

tcGen environment

}

}

 

where is the mistake :confused:

Thanks. Greetz, SeRig (known as the German mapper 'Thrawn').

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Does the shader actually work? I mean can you see the animmap with the shiny surface on top of it?

 

If that's the case have you remembered to add your .shader file to shaderlist.txt; it needs to be in there otherwise the brushes with that texture on will not be compiled as water.

 

You should also add surfaceparm water in there; I'm not sure if it's deprecated now but add it just incase. Oh yeah and seen as it's water sort seethrough

 

Also remember to make a brush in system/caulk_water then texture the top surface with your shader - that's just to for FPS and so on but it's good to do it!

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