RevanA4 Posted April 16, 2004 Share Posted April 16, 2004 is there a way to make it so all the jedi get the class specific feats like force jump for the jedi gardian Link to comment Share on other sites More sharing options...
Doom_Dealer Posted April 16, 2004 Share Posted April 16, 2004 dont know, but you can use teh save game editor to give all your characters it. Link to comment Share on other sites More sharing options...
tk102 Posted April 16, 2004 Share Posted April 16, 2004 Try editing feat.2da. On rows 101, 102, 103, change columns jsn_granted and jcn_granted from -1 to 1, 6, 12. That should grant the feat progression at the same level as the Jedi Guardian. Link to comment Share on other sites More sharing options...
RevanA4 Posted April 16, 2004 Author Share Posted April 16, 2004 thanks Link to comment Share on other sites More sharing options...
tk102 Posted April 16, 2004 Share Posted April 16, 2004 No problem. Most of the "rules" to the game are in the 2da's. In fact, the more you know about 2da's, the more likely other game files will make sense because they're pointed to so often. Link to comment Share on other sites More sharing options...
RevanA4 Posted April 16, 2004 Author Share Posted April 16, 2004 Originally posted by tk102 No problem. Most of the "rules" to the game are in the 2da's. In fact, the more you know about 2da's, the more likely other game files will make sense because they're pointed to so often. alright thanks nothing they teach in our CIS degree at school deals with this stuff so most of it is new CIS = Computer Information Systems Link to comment Share on other sites More sharing options...
tk102 Posted April 16, 2004 Share Posted April 16, 2004 You'll probably have no problem when it comes to scripting cuz it's C++. Link to comment Share on other sites More sharing options...
RevanA4 Posted April 16, 2004 Author Share Posted April 16, 2004 sweet I love C++ just as long as it's not C++.Net microsofts new version It's messed up Link to comment Share on other sites More sharing options...
RevanA4 Posted April 17, 2004 Author Share Posted April 17, 2004 Originally posted by tk102 You'll probably have no problem when it comes to scripting cuz it's C++. you wouldn't have some code for me to look at because when I start something new I just need a sample of code so I can analyiz it and understand it Link to comment Share on other sites More sharing options...
tk102 Posted April 17, 2004 Share Posted April 17, 2004 Pop open KotOR Tool and browse to BIFs->Scripts.bif->Scripts, Source There's quite a few .nss files you can sink your teeth into there. The function declaration script is called nwscript.nss and contains all the functions used by the game. Link to comment Share on other sites More sharing options...
shosey Posted April 18, 2004 Share Posted April 18, 2004 scripting is fun, its the meat and potatoes of modding the game Link to comment Share on other sites More sharing options...
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