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Where There's Smoke, There's.... Smoke


RenikDelan

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Hey all, I'm working on a JA/mp map, and I was wondering how to make smoke (which in this case will probably be a derivative of fog) both move cause damage. I'm trying to get smoke (or gas) to rise up from the floor, cause damage, then eventually go away (aka move back down through the floor), all at the flip of the switch. Any ideas how?

 

 

 

*just knows the response will be, "script it"... just to spite me... cuz they know I dont know how :(*

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