Jlowry1974! Posted April 16, 2004 Share Posted April 16, 2004 I am trying to make a map with floating spheres as light sources. When trying to use the sphere tool, it asks me to give a number of sides. Now let me say that I understand no perfect circle can be made and that explains the number of sides thing. BUT it seems to only take certain numbers or it gives me a "bad side"message. I can see how the more sides means the smoother and more "spherical" the ... umm... sphere will be. ...... So I guess my question is this- how do I know what numbers will be taken without plugging in thousands of numbers. I would almost think it would be an equation being that everything is geometric in nature..... maybe something as simple as it being divisible by a certain number. (I tried up to 60 or so sides and the functioning #'s were getting futher apart, BUT the shere looked better the more sides) Any help is appreciated-thanks Link to comment Share on other sites More sharing options...
WadeV1589 Posted April 16, 2004 Share Posted April 16, 2004 Make a cone (the mesh cone), press V and drag the top line of vertices down to the middle line, that should give you a good hemisphere; then clone it and flip it. Should give you a pretty good sphere without using horrific multi-faced brushes. Link to comment Share on other sites More sharing options...
Jlowry1974! Posted April 24, 2004 Author Share Posted April 24, 2004 I been out of town for the past week so I just got the chance to check the thread. Thanks for the help Wade. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.