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Planned Custom Item Kit, negative attributes?


dufflover

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I'm thinking of creating some "sorta powerful" custom items which I guess satisfy the FPS players like me. The main focus points will be attack bonus (ie, less misses), more powerful guns, to compete with melee/LS weapons, and items giving feats so you don't have to stress over creating a character.

 

Now, I also want to make it seem like it's part of the game, so like most of the other items people have created, it will have Star Wars-y name and description. To make my items balance with the game, I want to put negative attributes to some weapons.

For instance I want to create something similar to the Stoiker Concussion rifle in the JK series; it would be a heavy weapon which fire Ion (blue) energy cos that's what it should look like. To offset the big damage, I want to emulate the loud energy pulsing sound it makes, and make something like Stealth -4 or something.

 

(I don't personally use stealth, but it still makes it more realistic)

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I'm gonna get started on my first item now; this'll be my very first attempt at modding anything in KotOR so I guess I'll look very slow.

 

I'm going to start *very* simple:

 

"Emergency Regenerator"

(Level 2 Implant)

+1 Regeneration

+1 Constitution

 

"Part of the Republic escape pod survival kit, this implant aims to save medical supplies by healing minor injuries and assisting their immune system"

 

+REMEMBER+

These items are designed to be more powerful/useful than the original items. I just thought the original +2 regeneration from the Level 3 Implants was too slow. Also, I'm a Force Heal / Drain Life person and I just get Bastila ASAP for the Force Healing.

I made it implants level 2 just so you would have to wait a tiny bit without it on Taris. (I don't know, give it to Carth for a while)

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you could chuck the implant on to the republic guy you meet down by the escape pod , that way when he gets chunked by the ghouls you can pick it up from his body and by them you proberly have the implant level 2 feat and can use it right away

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I was also thinking of having it in the starting apartment on Taris. Have the implant, a couple of medpacs, and maybe that constitution power-up/stim.

 

All part of the "Republic Escape Pod Survival Kit" or something.

You could just give the Implant to Carth or something while you're waiting for your character to develop

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Sounds like a great idea. I would love to see new yet balanaced items make their way into the game. It seems like there are quite a few areas or sith that should have had something cool, yet didnt. i like a lot of the work done on this site, but some of the items are too extreme for my sense of game balance.

 

it would also be cool to integrate some of the items from the yavin base into the game. buying the super sabers crystals is not heroic in the least.

 

"Darth Vader: I see you have constructed a new light saber. Your skills are complete, indeed you are powerful as the emperor has foreseen."

 

Luke:Actually, i bought it from a rodian...

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Originally posted by dufflover

To make my items balance with the game, I want to put negative attributes to some weapons.

For instance I want to create something similar to the Stoiker Concussion rifle in the JK series; it would be a heavy weapon which fire Ion (blue) energy cos that's what it should look like. To offset the big damage, I want to emulate the loud energy pulsing sound it makes, and make something like Stealth -4 or something.

 

(I don't personally use stealth, but it still makes it more realistic)

 

this bit should be easy , there are a couplf of "decreaseability" "decrraseskills' type item props available , havent seem them used in game but they should work without to much hassle

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