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ok I have way more than just the hangar.Umm the reason its lit like that is cause i just put lights in the hangar last night. I will put more pics in after more of the level is lit. The map is well what you guessed the jedi academy on yavin4. If any of you have ideas for rooms post them. I might put your idea in the map if its good.:)

 

For the shadows thing through windows where the lighting makes shadows if anything in the way. Is that made by making a light targeting something in a certain direction?

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This rooms lighting isnt too amazing right now either.It was made for dueling with no distractions unless you consider the dust one lol.It only has one way in at the time. I think the tile ground looks nice. I see room for improvement in this room.Not only lighining but in the architecture.I think the walls are still kind of basic. room

Enjoy the pic:)

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I would say that this room is the center of the map. Every thing leads to this point. I wanted this map to have a peaceful feeling when people play in it. So i would have to say that that this room will have windows and will have more sun light coming in. Since this is not only a dark area but the center of the map windows and lighting wont be the only things that change. The size will have to change too. I will make this area bigger since people often like being at the center of maps. I dont know why but it just seems that people hang around the center lol.:) So enjoy this pic!!Main Room

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Originally posted by WadeV1589

(I'm taking a blunt honest approach as I'm too drunk to be nice today :p)

 

Man, that's gotta be the best excuse ever...

 

Yeah, those shots look quite good. You still need some detailing. Also keep in mind that each large room needs its own long time of detailing. So, don't proceed to make more rooms than you can realistically expect to detail properly. Also I think you should make the windows a lot bigger.

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lol the glass floor is gone.It makes the room look less like its in the jedi academy temple. Heres a cool pic of outside.

Outside

I like some parts in the map so far and i dislike other parts. Im sure both will be improved. I feel i cant realese this till its perfect.

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You should add a sun entity to it as well to get some cool shadows. It's looking a bit cloudy at the moment:)

 

While we're on the sun topic, I remember in quake3 there was an r_drawsun cvar that would, funnily enough, draw a sun. Doesn't seem to work with JKA though - has anyone got this working?

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Make a light entity targetted at an info_null. The direction of the line is the direction of the sun.

 

Select the light entity and give it a key/value of _sun/1.

 

For nicer lighting also give it the following keys/values:

_deviance/2

_samples/16

 

For this to work you must have skybrushes in your map, of course I don't mean surround your map with a box of sky....we all know that is the WORST thing you can do when you hear the term "skybox"...I mean map properly and place the _sun light somewhere (outside the building makes the most sense :p). For _sun lights to work they must trace through a skybox (technical way of saying the skybox will emit a directional light and without a skybox the sun won't work).

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Originally posted by WadeV1589

(outside the building makes the most sense :p)

 

:lol:

 

I think you can have up to 8 suns on a map as well if I remember right. So although you don't see a physical "sun" (I guess you could "build" one if you REALLY wanted to!) you can make pretty cool lighting effects. And like any light entity you can make your "suns" whatever colour you want :)

 

If you're making a Tatooine map, you should have at least 2 suns ;) lol

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