mslaf Posted May 13, 2004 Share Posted May 13, 2004 Windows are non structural brushes. This means that they don't block the visibility check during the compile phase by default. However, you may always change this default behavior. If you make the window detail the compiler will merge the areas inside and outside the pyramid and the areaportal at the door will not work. If you make it structural the areaportal will work but you will see the hall of mirrors effect in the window. Link to comment Share on other sites More sharing options...
EMF Universe Posted May 14, 2004 Share Posted May 14, 2004 I’ve got a little problem here. I want to set r_showtris 1 in-game but it won’t work. It’s supposed to show white lines on all the brush surfaces to indicate what is rendered and what is not. With me it shows nothing although the console give no kind of error when I type it in. Now the only way I can check what is rendered and what is not is to use r_lockpvs 1. This command locks the redered area so you can move around to see what is drawn and what is not. This is a very ineffective way to check all my leaf nodes renderings. Does anyone have an idea what’s the problem? Link to comment Share on other sites More sharing options...
mslaf Posted May 14, 2004 Share Posted May 14, 2004 If it's a MP, type "developer 1". Link to comment Share on other sites More sharing options...
SeriousMite Posted May 14, 2004 Share Posted May 14, 2004 Originally posted by mslaf Raven's engine is obsolete and has serious efficiency problems handling more complex scenes like these with 30k+ triangles per sec. There're maps when I had 50k+ but were working very slowly even if I have a good hardware. The most basic thing you should do and the most important one before starting the map is to draw it on paper and see if it works. A lot of things cannot be made for this game and you must accept it, you cannot have the Battle of Hoth map like the one from Battlefield 1942 mod because the JKA engine will not handle it. - draw you map and optimize on paper before working in radiant (+++) - carefully select effect files – especially these for steams, smokes and clouds. (+/-) - don't spawn too many NPC's in one place (if it's SP). (+) - use misc_models instead of brushes (-) - caulk invisible surfaces (-) - don't use light styles or switchable lights (+/-) - don't use complex shaders (-) - don't use too low _lightmapscale values. (-) - use low-res textures instead of hi-res (-) - use hints or hints* to optimize vis (+) - use foghull if you can (+) - turn off r_dynamicglow (or dynamic glow) (+++) - try to lower you video settings in the game menu. (+) - use vertex lighted shaders (-) I remember reading somewhere that you can convert brushes into models. Anyone know how this is done? Link to comment Share on other sites More sharing options...
Farnsworth Posted May 17, 2004 Share Posted May 17, 2004 Originally posted by Farnsworth im working on a map thats pretty big...a large open room, with a bunch of things in it...a lot like sgegyptja's huge main pyramid room just not as large...any hints on how to raise fps on a large open room? (wade, plz share your secrets, O mighty sg map-man) ok guyz...seriously...this is reallying annoying me, can someone please help? Link to comment Share on other sites More sharing options...
WadeV1589 Posted May 17, 2004 Share Posted May 17, 2004 Poke me in a few hours to post about this and I'll try and help you out. I've been away for like 2 weeks (in and out of home) and I've got a BBQ today so I'll try and post tonight. Link to comment Share on other sites More sharing options...
Farnsworth Posted May 18, 2004 Share Posted May 18, 2004 ok, no problem i will check in again in a few hours. yay help from the pro! (no offence to the rest of you...but you would know what i mean if you try out wades sg maps, lol) Link to comment Share on other sites More sharing options...
Farnsworth Posted May 19, 2004 Share Posted May 19, 2004 Originally posted by WadeV1589 Poke me in a few hours to post about this and I'll try and help you out. I've been away for like 2 weeks (in and out of home) and I've got a BBQ today so I'll try and post tonight. *poke* Link to comment Share on other sites More sharing options...
WadeV1589 Posted May 20, 2004 Share Posted May 20, 2004 eternus_insilenti[at]hotmail.com on msn (or email to it if u don't have msn). My life is totally hectic atm, barely been at home and a job offer I've got will stop me being home 5 days of the week so I'm really struggling to post. I'll probably just give you a sample map or 2 to demonstrate a few techniques. It's easier for me. Link to comment Share on other sites More sharing options...
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