Mongo05 Posted April 25, 2004 Share Posted April 25, 2004 I am making a map with tie fighters, swoops, and x-wings, but they dont respawn...Is there any ideas to making them respawn once they blow up? Link to comment Share on other sites More sharing options...
stride Posted April 25, 2004 Share Posted April 25, 2004 You want the vehicles to spawn at the start of the level right ? Do you know how to use BehavEd? Link to comment Share on other sites More sharing options...
Mongo05 Posted April 25, 2004 Author Share Posted April 25, 2004 yeah the vehicles spawn and once they explode they dont come back. i want them to spawn again so i dont have to manually spawn some or restart the map and no i dont know how to use that prog Link to comment Share on other sites More sharing options...
zeimi Posted April 25, 2004 Share Posted April 25, 2004 You only need to make a vehicle(npc) to use itself when dying. Using npc_target with targetname and worldspawn spawnscript will bring you results. Tutorial for respawning the vehicles Link to comment Share on other sites More sharing options...
Mongo05 Posted April 25, 2004 Author Share Posted April 25, 2004 ok, im trying that right now...Umm when i put music in my map (mp3s from Kazaa) sometimes they dont work.. I have only gotten one to work do you know why? im spawning ties but they wont show up, how do i make a spawnscript for them because the desert rescue one doesnt have ties. Link to comment Share on other sites More sharing options...
zeimi Posted April 26, 2004 Share Posted April 26, 2004 I don't think the vehicle type has any effect on spawning. Just use desert spawnscript and use the targetnames the tutorial tells for your TIEs. (swoop1, swoop2 if I remember right) Link to comment Share on other sites More sharing options...
GothiX Posted April 26, 2004 Share Posted April 26, 2004 I already helped Mongo05 out on this one over MSN. Link to comment Share on other sites More sharing options...
Mongo05 Posted April 26, 2004 Author Share Posted April 26, 2004 Do you guys know what kind of music file it has to be to play in ur map because so far ive only gotten one mp3 to work and all the others i download of kazaa dont work Link to comment Share on other sites More sharing options...
stride Posted April 26, 2004 Share Posted April 26, 2004 It cant be to long. I think it cant be over 44100 either. Here a link to something that might help you with that. link Link to comment Share on other sites More sharing options...
Mongo05 Posted April 26, 2004 Author Share Posted April 26, 2004 theres no way thats it because i have a track thats 1:52 and less than a mega byte and it still doesnt work.. i get this error ingame.. Unable to find music "BLAH BLAH BLAH" as explict track or dynamic music entry! Ive tried numbers of songs and they are small but dont work ahh! Link to comment Share on other sites More sharing options...
Jedi_Vogel Posted April 26, 2004 Share Posted April 26, 2004 I followed that tutorial, but my tauntaun's don't respawn and none of the hoth icarus files contain what I'm looking for for tauntauns. There is a taun1, but when I tried it, the tauntaun didn't even spawn when I loaded the map. I've done this on a swoop and all SEEMs ok, but any ideas on the tauntauns? Link to comment Share on other sites More sharing options...
GothiX Posted April 26, 2004 Share Posted April 26, 2004 Why call it taun1, if the script only triggers entities that have a targetname of swoop1-17? Link to comment Share on other sites More sharing options...
Jedi_Vogel Posted April 28, 2004 Share Posted April 28, 2004 You can't respawn a tauntaun with swoop1, can you?, or can you? Link to comment Share on other sites More sharing options...
zag Posted April 28, 2004 Share Posted April 28, 2004 well all the spawnscript does is when the map loads use those entities...right? so any entity with that script_targetname will be used Link to comment Share on other sites More sharing options...
GothiX Posted April 28, 2004 Share Posted April 28, 2004 Just targetname will do. Link to comment Share on other sites More sharing options...
Jedi_Vogel Posted April 29, 2004 Share Posted April 29, 2004 Ooh great There are only *mentally checks as it at work* 16 swoop things in the spawn script. Does that mean you can only have that number of vehicles in your map? Link to comment Share on other sites More sharing options...
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