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hooded jedi robe request


maaes

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okay, i got it to work, but i did it a little different than you did. i opened the appearance.2da, and copied the line #371 (N_DarthRevan_M) and pasted it to a new line #509. then i just changed the head to what i wanted (in this case, head #45). i also did one so trask could come in at the beginning with his darth revan hood up.

 

is there any way (probably the way you did it) to do it so that whatever head the player is currently using is the head used? because i tried it some other ways, and got the darth revan hood with an invisible head. could you explain which node you pasted into? sorry if i'm being dense on this one, but i thought i followed your instructions, and ended up with invisible revan.

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Fearless_Jedi: Thanks. Except you haven't seen the back of the skin. It will probably look fine, but it still has the Revan's cape texture. Hardly noticeable, that's why I kinda made it dark, plus I took the picture in the dark undercity, but I'll lighten it up if you want.

 

dj_owen: Ya the way I did it, it uses your current head, and is also compatible with the player choice heads in the Holowan Cloakworks. And if you go up the thread a bit, I've explained how I did it, so people can do it for themselves until Uru puts it up. But I will say again, you don't make a new row, you have to put N_DarthRevanM into the modelj place under EVERY row that involves a male head. Same with the females.

 

malpractice: Uru's got a website, and it's pretty much the first place to send completed mods. The website is http://www.voc-clan.com/kotor

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okay mono- i figured that's what i was doing wrong.

 

my only question is: what does this affect? i assume modelj is the model for robes, or maybe a specific robe, is it just the star forge set of robes? that would work a lot better.

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after playing arround a little bit with this i thought about making a mask that would change your head model with Revan's head.

 

by doing this while using the hooded robes it would simply look as if i was just equiping Revan's mask instead of actually changing heads.

 

my only problem is... how do i make an item that changes the player's head when equiped, and then changes it back to the original head when unequiped?

 

can anyone shed some light on me? :p

 

tks in advance

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hmm damn.. didn't knew that

 

ok so then what's needed is for the thing to change your whole body instead of just the head.

 

since the robes are the ones you would be wearing anyway, you wouldn't know the diference.

 

i'll try to look into Holowan Cloakworks code to see how it's done and make a mask instead of a bracelet :p

 

(been using it for a while but never looked at the code hehe)

 

anyway, is there a way to make an item equipable only if another item is equiped???

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Here's a unique idea to get what you need done.

 

Alter the Robes to grant a feat that you wouldn't be able to normally get. (I think a lot of character recruiting mods come with a 'proficiency all' feat that doesn't show up normally. Try that. Doesn't grant you proficiency anyway.) Then make your disguise require said feat to equip. It will only work if you equip the first item.

 

Also, I'm not sure if this is possible, the utc editor doesn't like me so, but you could probably try to creat your own feat and not make it normally available.

 

Yep... I should get the 'Most Creative Mind' award...

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ok...

 

it's done

 

it took a while cuz i was having problems with the robes (messed up the file by mistake and didn't noticed it)

 

anyway, everything is working except for one thing..

 

the mask is only usable when the robes are equiped.. but if i equip the robes and the mask and then remove the robes, the mask stays equiped.. wich screws the whole effect :p

 

is there a way to make it so that when i unequip the robes, the mask is unequiped automatically??

 

i've been searching the forums for something on this subject but haven't found a single hit.. =\

 

 

<edit>

 

also, all my attempts to add a new icon to it have failed lolol

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Originally posted by BeHive

is there a way to make it so that when i unequip the robes, the mask is unequiped automatically??

 

i've been searching the forums for something on this subject but haven't found a single hit.. =\

 

what you could do is make the robe give a certain feat to the character , and have it so that the mask requires that feat for it to be equipped

 

ie maybe make the robe give , wookie endurance for instance and then make the mask need to have a person with wookie endurance for it to be worn

 

this works well as i made a armour set for misison that gives lightsaber prof. and handed her alightsaber , if you remove her armour she drops the saber in to the inventory

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if i remember correctly, when you zone, the mask will automatically be removed.

 

the reason i think this is because when i played a game before, i was pure light side, and i was wearing the qel-droma robes. on the temple top, just for fun, i sided with bastila, and went from pure light to about 60% dark. i still had the robes on (they have a light-side restriction). i thought i had found a bug, but as soon as a zoned into the temple again, i was just in my skivvies.

 

it should work the same way for all requirements.

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Originally posted by Jackel

this works well as i made a armour set for misison that gives lightsaber prof. and handed her alightsaber , if you remove her armour she drops the saber in to the inventory

 

yhea but like Mono_Giganto said, that's what i'm doing right now.

 

but when i remove the robes, the mask stays equiped

 

at first i thought i had messed up with the feat and it was permanently added to the character, wich would make the mask equipable at all times (hey, it was my firt shot at modding, i still don't know what stays and what's temporary :p )

but after removing the mask i wasn't able to re-equip it, wich meant that the feat wasn't permanently added (wich is good)

 

haven't tested to see if the mask will go away when i zone.. but even if that happens, it still doesn't help that much unless i can make the robes reload the character when they are unequiped.

 

that way, since the character would be reloaded, it would prolly remove the mask... but that's a bit too farfetched for just a mask and a robe :p

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Okay, I've sent my mod to Svosh, he will be hosting it. He's adding in his own reskin for the StarForgeRobes, and I've included an expanded version that does some other stuff, and a similar mod that give you Bandon's (Dark)/SithApprentice's (Light)Robes instead of Revan's. Downside: It's a .rar (not a zip), like I said, quick google search will get you a 40 day trial.

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