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Yavin "embedded" light


zeimi

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The following shader code removes the outer side of the texture the way I want but the Z-fighting flicker is still visible. I'm almost sure that there is a shader code to prevent the Z-fighting thing in JA's assets but I can't find it.

If no one knows what is the shader I'm looking for then I need someone to tell me the shader function to "leave it on top".

 

textures/yavin/light
{
q3map_flare	gfx/misc/flare
q3map_nolightmap
   {
       map textures/yavin/light
       alphaFunc GE128
       blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
   }
}

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