zeimi Posted May 2, 2004 Posted May 2, 2004 The following shader code removes the outer side of the texture the way I want but the Z-fighting flicker is still visible. I'm almost sure that there is a shader code to prevent the Z-fighting thing in JA's assets but I can't find it. If no one knows what is the shader I'm looking for then I need someone to tell me the shader function to "leave it on top". textures/yavin/light { q3map_flare gfx/misc/flare q3map_nolightmap { map textures/yavin/light alphaFunc GE128 blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA } }
Jedi_Vogel Posted May 2, 2004 Posted May 2, 2004 Surely you just don't have two brushes occupying precisely the same space/surface?
zeimi Posted May 3, 2004 Author Posted May 3, 2004 The brushes with wall texture and light texture have one common plane (the visible one). I have made it work some months ago but now I cannot remember how.
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